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path: root/src/Mobs/AggressiveMonster.cpp (follow)
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
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* Added first test to show the object can be createdTycho2014-09-171-1/+1
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* Basic style fixes.madmaxoft2014-07-171-1/+1
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* Cave spider now poisons its victim, added IsPawn function to Entityarchshift2014-06-171-4/+6
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* Redstone simulator now directly accesses cChunkTiger Wang2014-04-271-3/+2
| | | | | | * Redstone simulator performance improvements * Added return values to some functions * Minor fixes
* Further refactored, Reverted Minecart changearchshift2014-04-261-2/+2
| | | | Other small changes.
* Moved huge conditional out of InStateChasing(), improving readabilityarchshift2014-04-261-1/+16
| | | | Squashed a warning.
* Simplified Attack() tracingTiger Wang2014-02-121-1/+6
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* Fixed #627Tiger Wang2014-02-111-2/+9
| | | | | | | - Attack() is now called from cAggressive instead of cMonster * Monsters can no longer attack through walls * Should fix last remnants of player damage after teleporting (that both STR and bearbin contributed fixes to :P)
* Attack() is no longer always calledTiger Wang2014-01-251-1/+1
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* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-33/+32
| | | | | | | + Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs
* Moved source to srcAlexander Harkness2013-11-241-0/+97