| Commit message (Collapse) | Author | Age | Files | Lines |
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* First Draft of adding endermite
* Update src/Mobs/Endermite.h
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
* Adding Protocols + SpawnEgg
TODO: don't forget to put the endermite in core plugin for the summon
command
* Adding endermite to monster.ini
* Adding 5% change of spawning endermite when throwing enderpearl
* Spawn endermite at last position instead of Hit Position + .cache to .gitignore
* fixup! Spawn endermite at last position instead of Hit Position + .cache to .gitignore
* destroy endermite if 2 min, not if name is set
* Syntax
* Adding Enderman targeting endermite + fixing syntax
* Fixing compile error + return error [but crash on enderman spawn]
* Fix crash but enderman doesn't target
* Enderman targeting endermite finished
* checking style because i'm a noob at git...
* fixup! checking style because i'm a noob at git...
* Added endermite egg meta to docs
* Final touches
Removed unnecesary imports
fixed callback to run only in sight distance and actually check sigtlines
* Fixed error after not pulling branch
---------
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
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* Replace DoWithNearestPlayer with bounding box search (avoid iterating through all players in world).
* Do line-of-sight checks from eye-to-eye.
+ Added LOS and LOS lost timer to target lost checks, in addition to distance.
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* Improvements to knockback
* SetSpeed for explosions
* Improve code consistency
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Add check for number of empty lines between functions and fix the corresponding failures
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* Replaced cTracer usage with cLineBlockTracer.
* Exported new cLineBlockTracer utility functions to Lua API.
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make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'master' into cavespider-attack
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
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* Fixes #2444
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Conflicts:
src/Entities/ArrowEntity.cpp
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Monsters will now attack. Additional checks have been added when generating spawn.
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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* Redstone simulator performance improvements
* Added return values to some functions
* Minor fixes
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Other small changes.
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Squashed a warning.
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- Attack() is now called from cAggressive instead of cMonster
* Monsters can no longer attack through walls
* Should fix last remnants of player damage after teleporting (that both
STR and bearbin contributed fixes to :P)
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+ Implemented better pathfinding
- Removed lots of unused variables, functions, etc.
* Changed some variable types
* Other miscellaneous fixes, and also completes the previous PRs
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