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* adding endermite (#5460)Debucquoy Anthony tonitch2023-09-261-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * First Draft of adding endermite * Update src/Mobs/Endermite.h Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> * Adding Protocols + SpawnEgg TODO: don't forget to put the endermite in core plugin for the summon command * Adding endermite to monster.ini * Adding 5% change of spawning endermite when throwing enderpearl * Spawn endermite at last position instead of Hit Position + .cache to .gitignore * fixup! Spawn endermite at last position instead of Hit Position + .cache to .gitignore * destroy endermite if 2 min, not if name is set * Syntax * Adding Enderman targeting endermite + fixing syntax * Fixing compile error + return error [but crash on enderman spawn] * Fix crash but enderman doesn't target * Enderman targeting endermite finished * checking style because i'm a noob at git... * fixup! checking style because i'm a noob at git... * Added endermite egg meta to docs * Final touches Removed unnecesary imports fixed callback to run only in sight distance and actually check sigtlines * Fixed error after not pulling branch --------- Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
* Update entity sizesTiger Wang2021-04-121-2/+2
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* Using Super.Mattes D2020-04-161-3/+11
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* Add ambient mob sounds (#4521)Mat2020-03-221-1/+1
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* Spectators added (#2852)bibo382016-10-121-1/+2
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* Spiders now friendly at daylight, new cChunk functionsLogicParrot2016-01-211-1/+1
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* PF - "Special blocks" handlingSafwat Halaby2015-12-241-4/+4
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* Add comment to Attack() return valuesGargaj2015-11-091-0/+4
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* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
* Removed unused functionTiger Wang2015-08-221-5/+0
| | | | * Fixes #2444
* Converted Monster to std::chronoTycho2015-01-161-1/+1
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Added first test to show the object can be createdTycho2014-09-171-1/+1
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* Further refactored, Reverted Minecart changearchshift2014-04-261-1/+1
| | | | Other small changes.
* Moved huge conditional out of InStateChasing(), improving readabilityarchshift2014-04-261-0/+4
| | | | Squashed a warning.
* Fixed #627Tiger Wang2014-02-111-1/+1
| | | | | | | - Attack() is now called from cAggressive instead of cMonster * Monsters can no longer attack through walls * Should fix last remnants of player damage after teleporting (that both STR and bearbin contributed fixes to :P)
* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-3/+2
| | | | | | | + Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs
* Moved source to srcAlexander Harkness2013-11-241-0/+30