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* Add ambient mob sounds (#4521)Mat2020-03-221-1/+1
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-1/+1
* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-8/+6
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
* cMonster::m_Target safety across worldsLogicParrot2016-02-031-1/+1
* No second spawn broadcast necessaryWinfieldSteve2016-01-171-1/+0
* Fix mob attack intervalLogicParrot2016-01-121-4/+2
* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-3/+5
* Make -Werror disabling file onlytycho2015-05-191-1/+1
* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-1/+1
* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-0/+2
* Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx2015-03-131-1/+1
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
* Fixed reported parentheses around comparisons.Mattes D2014-12-051-1/+1
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-4/+4
* Nullify deleted pointers.archshift2014-06-191-0/+1
* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
* Fixed mob hitbox sizes, removed TODOsarchshift2014-06-071-2/+1
* Fixed projectile source filenames, indentationsarchshift2014-04-281-1/+1
* Moved cFireChargeEntity out of ProjectileEntity.harchshift2014-04-271-0/+1
* More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney2014-03-251-1/+1
* Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2014-02-231-1/+5
* Moved source to srcAlexander Harkness2013-11-241-0/+52