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2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-03-25More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney1-4/+0
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-04Skeleton, Ghast and Blaze's projectile code is now in their respective class.STRWarrior1-0/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-25/+25
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+1
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-2/+2
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-6/+17
2012-10-19Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com1-14/+14
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-14/+14
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-13/+5
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-3/+3
2011-10-03MCServer c++ source filesfaketruth1-0/+22