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2020-03-22Add ambient mob sounds (#4521)Mat1-1/+1
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-2/+1
2018-02-04Ocelots don't take fall damage (#4171)Bond-0091-5/+7
2017-10-21Fixed some small passive mob issues (#4057)Bond-0091-9/+10
2017-06-13FastRandom rewrite (#3754)peterbell101-1/+1
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-0/+5
2015-12-23Chicken egg code early bailoutSafwat Halaby1-19/+21
2015-12-23Baby chickens don't lay eggsGargaj1-16/+19
2015-11-08Fix chicken flyingGargaj1-0/+2
2015-11-06chickens don't take fall damageGargaj1-0/+4
2015-05-19Make -Werror disabling file onlytycho1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-2/+7
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+5
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+5
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-2/+3
2014-01-29Did what xoft saidtonibm191-1/+0
2014-01-29Rewritten code.tonibm191-23/+0
2014-01-29Now mobs follow you when holding their breed itemtonibm191-1/+24
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-08Fixed code style.madmaxoft1-2/+2
2013-11-08Changed variable nametonibm191-7/+6
2013-11-08Now chickens can drop eggs.tonibm191-3/+33
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-3/+3
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-20/+7
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-56/+56
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-12/+29
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-2/+6
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-61/+2
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-10/+11
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
2011-10-03MCServer c++ source filesfaketruth1-0/+90