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2020-04-16Using Super.Mattes D1-3/+4
2018-02-04Ocelots don't take fall damage (#4171)Bond-0091-1/+1
2017-10-21Fixed some small passive mob issues (#4057)Bond-0091-0/+3
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2015-11-23change from single followable item to multipleGargaj1-1/+4
2015-11-06chickens don't take fall damageGargaj1-0/+2
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-01-29Rewritten code.tonibm191-3/+1
2014-01-29Now mobs follow you when holding their breed itemtonibm191-0/+3
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-08Changed variable nametonibm191-2/+1
2013-11-08Now chicken drop eggstonibm191-1/+6
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+1
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-1/+1
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-6/+17
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-14/+14
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-12/+5
2011-10-03MCServer c++ source filesfaketruth1-0/+21