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* improve rain simulation (#4017)Alexander Harkness2017-12-261-6/+0
| | | | | | | | | | | * Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator.
* Endermen take damage from rainBond-0092017-06-301-0/+2
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* Spiders now friendly at daylight, new cChunk functionsLogicParrot2016-01-211-2/+2
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
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* Make endermen take damage in waterJonathan Frederick2014-09-281-0/+1
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* Improved endermen code a littleTiger Wang2014-08-011-0/+4
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* Merge pull request #1047 from mc-server/EndermanTiger Wang2014-07-311-0/+2
|\ | | | | Enderman attacks a player if he's looking at him
| * Improved Enderman codeTiger Wang2014-06-181-1/+2
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| * Enderman attacks a player if he's looking at him.STRWarrior2014-06-181-0/+1
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* | Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+36