Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -3/+3 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -3/+3 | |
2014-07-17 | More trailing whitespace fixes. | madmaxoft | 1 | -1/+1 | |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -1/+6 | |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -1/+5 | |
2014-02-23 | Finally corrected the Enchantment constants. | TheJumper | 1 | -1/+1 | |
2014-02-22 | Fixed Looting segment fault - a_Killer can be NULL | TheJumper | 1 | -1/+5 | |
2014-02-22 | Added static Enchantment Constants, Replaced cryptic Looting ID | TheJumper | 1 | -1/+1 | |
2014-02-21 | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops | TheJumper | 1 | -1/+2 | |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-11-10 | Bundled fixes [SEE DESC] | Tiger Wang | 1 | -4/+4 | |
* Fixed compiler warning in Monster.cpp * Future proofed particle effects * Improved pickups, made less jittery | |||||
2013-10-28 | Now saddled horses spawn a saddle pickup when killed | tonibm19 | 1 | -1/+4 | |
2013-10-20 | Fixed loading allowed mobs in world. | madmaxoft | 1 | -1/+1 | |
2013-10-18 | Fixed indentation and re-styled conditions. | madmaxoft | 1 | -38/+44 | |
2013-10-17 | Moved lines | tonibm19 | 1 | -16/+17 | |
don't know if I did well | |||||
2013-10-17 | More fixes | tonibm19 | 1 | -3/+8 | |
- You can only tame horses with nothing at hand - Fixed rearing | |||||
2013-10-16 | Improved horse saddling [SEE DESC] | tonibm19 | 1 | -32/+32 | |
Now it checks if horse is already saddled, and if it's, you don't lose the saddle. Also, if the horse isn't tammed, you can't saddle it. | |||||
2013-10-15 | Added extra line | tonibm19 | 1 | -0/+1 | |
2013-10-15 | Fixed saddle horse | tonibm19 | 1 | -4/+5 | |
2013-10-15 | Added extra line | tonibm19 | 1 | -0/+1 | |
2013-10-15 | Added horse saddling | tonibm19 | 1 | -1/+12 | |
It uses pig code, sorry if it don't works, i'm a noob, but it should work. | |||||
2013-10-11 | Sixth round of fixes | Tiger Wang | 1 | -3/+8 | |
* Made horse rearing time fixed instead of random | |||||
2013-10-09 | Second round of fixes | Tiger Wang | 1 | -0/+1 | |
* Implemented suggestions | |||||
2013-10-08 | Initial round of fixes | Tiger Wang | 1 | -1/+1 | |
* Fixed intentional misspelling of baby! :D * Better chested horse bool name * Fixed some weird continuity issues with my recent changes not being pushed up initially * Fixed derpy hexadecimal values | |||||
2013-10-08 | Initial Metadata Commit [SEE DESC] | Tiger Wang | 1 | -2/+93 | |
+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned | |||||
2013-09-18 | Added moar mobs! | Tiger Wang | 1 | -0/+26 | |
+ Added dragons + Added golems + Added giants + Added horses + Added some missing items + Added missing spawn egg metas |