| Commit message (Expand) | Author | Files | Lines |
2018-01-17 | New movement system for leashed entities (#4147) | peterbell10 | 1 | -34/+46 |
2018-01-15 | Don't burn mobs in daylight when swimming (#4145) | Bond-009 | 1 | -1/+2 |
2018-01-14 | Rename cEntity swim states (#3996) | Alexander Harkness | 1 | -2/+2 |
2017-09-19 | Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) | Lane Kolbly | 1 | -2/+2 |
2017-09-14 | Fix switch warnings (#4013) | peterbell10 | 1 | -6/+10 |
2017-09-01 | Remove double-checking below world for burning | Alexander Harkness | 1 | -5/+0 |
2017-08-25 | Fix mobs not burning in daylight when on snow (#3961) | Alexander Harkness | 1 | -3/+3 |
2017-08-24 | Use ref instead of pointer | Lukas Pioch | 1 | -6/+6 |
2017-08-21 | Fully implemented leashes (#3798) | Pablo Beltrán | 1 | -1/+172 |
2017-08-18 | Changed type of FastRandom in monster drop calculation. (#3920) | Lane Kolbly | 1 | -1/+8 |
2017-08-07 | Changed entity ownership model to use smart pointers | Tiger Wang | 1 | -40/+34 |
2017-06-13 | FastRandom rewrite (#3754) | peterbell10 | 1 | -31/+31 |
2017-05-28 | Fixed tracer usage in Entity physics handling. (#3720) | Mattes D | 1 | -7/+8 |
2017-05-22 | Spawn eggs works again | Lukas Pioch | 1 | -31/+60 |
2017-05-21 | Don't destroy monster when last target type is a player (#3721) | Pablo Beltrán | 1 | -0/+2 |
2016-10-12 | Spectators added (#2852) | bibo38 | 1 | -5/+10 |
2016-09-03 | Entities now bail out of ticks if destroyed (#3363) | LogicParrot | 1 | -0/+5 |
2016-08-19 | Fixed implicit rounding warnings. | Mattes D | 1 | -1/+1 |
2016-04-18 | Fix issues below y = 0 | LogicParrot | 1 | -3/+7 |
2016-04-06 | Manual mob burn code | LogicParrot | 1 | -7/+34 |
2016-02-19 | Proper entity destruction in non-ticking chunks | LogicParrot | 1 | -3/+3 |
2016-02-03 | cMonster::m_Target safety across worlds | LogicParrot | 1 | -27/+94 |
2016-01-21 | Spiders now friendly at daylight, new cChunk functions | LogicParrot | 1 | -3/+3 |
2016-01-12 | Fix mob attack interval | LogicParrot | 1 | -1/+15 |
2015-12-30 | Fixed the monster burn code. | Mattes D | 1 | -3/+15 |
2015-12-24 | PF - "Special blocks" handling | Safwat Halaby | 1 | -14/+28 |
2015-12-13 | blockheight mechanism | Gargaj | 1 | -16/+2 |
2015-12-13 | Remove stray "return" | Safwat Halaby | 1 | -1/+0 |
2015-12-13 | Fixed mobs attacking Creative Mode players | Safwat Halaby | 1 | -2/+14 |
2015-12-13 | Decoupled cMonster and path recalc logic, re-implemented recalc | Safwat Halaby | 1 | -272/+82 |
2015-11-29 | implement breeding | Gargaj | 1 | -0/+11 |
2015-11-24 | Add enum for Sound and Particle Effects | Dave Tucker | 1 | -1/+2 |
2015-11-03 | Fixed failed assertation | bibo38 | 1 | -20/+23 |
2015-10-08 | StyleCheck: Check spaces around ==, <=, >= | Mattes D | 1 | -3/+3 |
2015-09-28 | Partial revert of #2446 | Safwat Halaby | 1 | -5/+40 |
2015-09-25 | Compile.sh namechange to cuberite | Safwat Halaby | 1 | -1/+1 |
2015-09-25 | Namechange to Cuberite | Mattes D | 1 | -1/+1 |
2015-08-22 | Fixed a position bug in the pathfinder | Tiger Wang | 1 | -44/+14 |
2015-07-29 | Silenced and fixed many warning messages across multiple files. | Samuel Barney | 1 | -13/+13 |
2015-07-14 | Support ageable mobs | Hallucino | 1 | -0/+1 |
2015-06-26 | Now Horses spawn with correct data values. | bibo38 | 1 | -3/+3 |
2015-05-28 | AI - Sane Skeleton | SafwatHalaby | 1 | -2/+9 |
2015-05-27 | AI - Saner Livestock | SafwatHalaby | 1 | -2/+11 |
2015-05-23 | Pathfinder - Bounding boxes and some tweaks | SafwatHalaby | 1 | -3/+3 |
2015-05-20 | Path recalculation improvements | SafwatHalaby | 1 | -2/+3 |
2015-05-19 | Make -Werror disabling file only | tycho | 1 | -4/+4 |
2015-05-19 | Manual merge of #2066 | Alexander Harkness | 1 | -1/+1 |
2015-05-17 | Pathfinder - approximated paths when original destination unreachable | SafwatHalaby | 1 | -27/+94 |
2015-05-10 | Fixed some warnings and logic errors in Monster.cpp | Tiger Wang | 1 | -5/+7 |
2015-05-09 | Fixed some Visual Studio warnings | Tiger Wang | 1 | -5/+5 |
2015-05-09 | Move chunk position accesses after the chunk validity checks | worktycho | 1 | -2/+4 |
2015-05-07 | Big Magma Cube can now spawn | Tri125 | 1 | -1/+1 |
2015-05-06 | AI - Safer WouldBurnAt() | wiseoldman95 | 1 | -3/+8 |
2015-05-06 | AI - Better shade cover | wiseoldman95 | 1 | -1/+9 |
2015-05-06 | (duplicate) AI - Livestock escape fixed, water jumping fixed | wiseoldman95 | 1 | -9/+69 |
2015-05-06 | PF - Fixed mobs not reaching leaning player | wiseoldman95 | 1 | -2/+3 |
2015-05-05 | AI - More conservative use of ResetPathFinding, fixed minor swimming / jumping bug | wiseoldman95 | 1 | -20/+37 |
2015-05-04 | Entity improvements | Tiger Wang | 1 | -169/+110 |
2015-05-03 | AI - Improved Mob Jumping | wiseoldman95 | 1 | -5/+15 |
2015-05-03 | PathFinder - Crash fix, chunks in parameters are now references | wiseoldman95 | 1 | -2/+2 |
2015-05-02 | AI - Better daylight handling | wiseoldman95 | 1 | -9/+15 |
2015-05-02 | PathFinding - Chunk querying optimization and improve cPath::IsSolid | wiseoldman95 | 1 | -4/+4 |
2015-05-01 | A* Pathfinding and better monster AI | wiseoldman95 | 1 | -126/+142 |
2015-04-17 | Added MobTypeName for Giant | mathias-gh | 1 | -0/+1 |
2015-03-20 | Correct world height validations. | Tommy Santerre | 1 | -1/+1 |
2015-01-16 | Converted Monster to std::chrono | Tycho | 1 | -11/+11 |
2015-01-11 | Initial convertion of a_Dt to std::chrono | Tycho | 1 | -7/+5 |
2014-12-25 | Fixed basic style. | Mattes D | 1 | -1/+1 |
2014-12-20 | Added Rabbits | Masy98 | 1 | -0/+4 |
2014-12-18 | Guardian can now spawn if wanted!? | Masy98 | 1 | -1/+1 |
2014-12-18 | Added Entity Guardian | Masy98 | 1 | -0/+4 |
2014-12-05 | BasicStyle: Added missing braces to control statements. | Mattes D | 1 | -5/+22 |
2014-12-01 | MobSpawner fixes. | Howaner | 1 | -0/+1 |
2014-11-30 | Removed old StringToMobType() function from Monster.cpp | Howaner | 1 | -10/+0 |
2014-11-29 | Many api fixes, add vanilla names to mob type -> string functions and mob spawner fixes. | Howaner | 1 | -52/+61 |
2014-11-26 | Merge remote-tracking branch 'origin-master' into c++11 | Tiger Wang | 1 | -2/+2 |
2014-11-15 | Mobs: Fixed crash with terrain too high. | Mattes D | 1 | -2/+2 |
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -14/+14 |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -14/+14 |
2014-10-19 | Migrated random generators to std::random | Tiger Wang | 1 | -1/+0 |
2014-10-05 | Fixed a missed value. | madmaxoft | 1 | -1/+1 |
2014-10-05 | Fixed eMonsterType Lua API mismatch. | madmaxoft | 1 | -0/+10 |
2014-09-17 | Added first test to show the object can be created | Tycho | 1 | -58/+58 |
2014-09-13 | Improved cBlockHandler::DropBlock | Tiger Wang | 1 | -1/+1 |
2014-09-02 | Renamed SetWalkSpeed() to SetRelativeWalkSpeed() | Howaner | 1 | -2/+2 |
2014-09-02 | Added CustomName saving. | Howaner | 1 | -2/+8 |
2014-09-01 | Added name tag | Howaner | 1 | -0/+19 |
2014-09-01 | Added CustomName to cMonster. | Howaner | 1 | -0/+29 |
2014-08-30 | Added SetWalkSpeed() to cMonster. | Howaner | 1 | -0/+4 |
2014-08-28 | Fixed mob burning. | reiter | 1 | -1/+1 |
2014-08-04 | Refactored case-conversion functions. | madmaxoft | 1 | -2/+1 |
2014-08-04 | Changed /** to /* | Howaner | 1 | -3/+5 |
2014-08-04 | Fixed warnings | Howaner | 1 | -3/+3 |
2014-08-04 | Attempt to fix knockback and swimming. | Howaner | 1 | -3/+9 |
2014-08-01 | Improved endermen code a little | Tiger Wang | 1 | -1/+3 |
2014-07-21 | Style: Normalized spaces after if, for and while. | madmaxoft | 1 | -1/+1 |
2014-07-19 | Monsters: Made IsUndead overridable by the respective mob classes | archshift | 1 | -10/+0 |
2014-07-19 | Fixed style: spaces after commas. | madmaxoft | 1 | -1/+1 |
2014-07-19 | Fixed clamping issues | archshift | 1 | -5/+1 |
2014-07-18 | Fixed slime-related comments. | madmaxoft | 1 | -2/+2 |
2014-07-18 | Slime sizes are 1, 2 or 4 and not 1, 2 or 3. | Howaner | 1 | -1/+1 |
2014-07-18 | Monster fixes | Tiger Wang | 1 | -26/+1 |
2014-07-17 | Fixed tabs used for alignment. | madmaxoft | 1 | -1/+1 |
2014-07-17 | Basic style fixes. | madmaxoft | 1 | -3/+3 |
2014-07-17 | Normalized comments. | madmaxoft | 1 | -12/+12 |
2014-07-13 | Changed BroadcastSoundEffect function to take floating pos. | Howaner | 1 | -2/+2 |
2014-07-06 | Fixed slime handling in cMonster::StringToMobType(). | madmaxoft | 1 | -1/+1 |
2014-07-04 | Tailored death messages | Tiger Wang | 1 | -3/+3 |
2014-06-28 | Fix sheep color's, add shear sound. | Howaner | 1 | -1/+1 |
2014-06-21 | More suggestions | Tiger Wang | 1 | -1/+1 |
2014-06-19 | EntityEffects.x -> EntityEffect.x, Object-Oriented effects | archshift | 1 | -45/+0 |
2014-06-17 | Entity effects: changed User to Creator, removed pawn pass-by-value | archshift | 1 | -1/+1 |
2014-06-17 | Fixed MSVC compilation. | madmaxoft | 1 | -3/+3 |
2014-06-17 | Pawn: renamed HandleEntityEffects to HandleEntityEffect | archshift | 1 | -2/+2 |
2014-06-17 | Monster: added IsUndead(), undead-specific entity effects | archshift | 1 | -0/+65 |
2014-06-05 | Fixed decision failure | Tiger Wang | 1 | -1/+1 |
2014-06-04 | Added checks for no downfall biomes | Tiger Wang | 1 | -1/+1 |
2014-06-02 | Small tweak for mobs | STRWarrior | 1 | -4/+14 |
2014-05-29 | Very minor code changes | Tiger Wang | 1 | -1/+1 |
2014-05-13 | Fixes | andrew | 1 | -1/+1 |
2014-05-12 | Movement Statistics | andrew | 1 | -1/+3 |
2014-05-12 | Fixed a few more switch warnings. | archshift | 1 | -0/+2 |
2014-05-02 | Fixed MagmaCube spawning. | madmaxoft | 1 | -0/+4 |
2014-04-26 | Fixed mobs that don't naturally spawn. | archshift | 1 | -2/+5 |
2014-04-26 | Add entity invulnerable | Howaner | 1 | -2/+6 |
2014-04-25 | Giants! | archshift | 1 | -6/+11 |
2014-04-24 | Fixed class capitalization for the cave spider. | archshift | 1 | -1/+1 |
2014-04-18 | Compilation fix | Tiger Wang | 1 | -1/+1 |
2014-04-18 | Fixed #906 | Tiger Wang | 1 | -1/+2 |
2014-04-18 | Fixed #904 | Tiger Wang | 1 | -1/+1 |
2014-04-17 | Added new AI rules | Tiger Wang | 1 | -12/+26 |
2014-04-10 | Fixed GitHuB WebEdit fail. | Alexander Harkness | 1 | -0/+1 |
2014-04-10 | Update Monster.cpp | Alexander Harkness | 1 | -2/+4 |
2014-03-31 | Final realisation of suggestions | Tiger Wang | 1 | -5/+7 |
2014-03-31 | Fixed a few Y too high/low asserts | Tiger Wang | 1 | -5/+5 |
2014-03-24 | Wither invulnerability | andrew | 1 | -0/+1 |
2014-03-16 | Fixed double to float conversions. | madmaxoft | 1 | -5/+5 |
2014-03-01 | g_BlockXXX => cBlockInfo::XXX | andrew | 1 | -5/+5 |
2014-02-24 | Fixed Formatting, added compiler warning suppressing methods, fixed comments | TheJumper | 1 | -1/+1 |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -0/+76 |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -1/+48 |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -0/+1 |
2014-02-23 | Fixed Formatting, Added DropChance attributes to Monsters | TheJumper | 1 | -4/+22 |
2014-02-22 | Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs | TheJumper | 1 | -0/+28 |
2014-02-22 | Monster.cpp: Fixed Formatting in AddRandomUncommonDropItem | TheJumper | 1 | -1/+1 |
2014-02-21 | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops | TheJumper | 1 | -0/+29 |
2014-02-17 | Improved formatting | tonibm19 | 1 | -2/+2 |
2014-02-16 | Now mobs can't escape from fences. | tonibm19 | 1 | -2/+2 |
2014-02-11 | Fixed #627 | Tiger Wang | 1 | -14/+0 |
2014-02-05 | Fixed most of the reordering warnings | Tycho | 1 | -4/+4 |
2014-02-05 | Fixed a bunch of MSVS warnings | Tiger Wang | 1 | -1/+1 |
2014-02-04 | Blank lines and indentation. | tonibm19 | 1 | -0/+4 |
2014-02-03 | Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua API | tonibm19 | 1 | -0/+8 |
2014-02-01 | Monster's nominal speed was increased. | Kirill Kirilenko | 1 | -1/+1 |
2014-01-25 | Implemented fall damage for mobs | Tiger Wang | 1 | -4/+27 |
2014-01-25 | Mob bugfixes | Tiger Wang | 1 | -20/+29 |
2014-01-25 | Fixed a generator bug | Tiger Wang | 1 | -0/+3 |
2014-01-24 | Miscellaneous improvements | Tiger Wang | 1 | -5/+4 |
2014-01-24 | Monsters no longer check for direct line of sight | Tiger Wang | 1 | -10/+2 |
2014-01-24 | Large reworking of mob code [SEE DESC] | Tiger Wang | 1 | -162/+238 |
2014-01-16 | Removed obsoleted functions | Tiger Wang | 1 | -1/+1 |
2013-12-25 | Preliminary mobile entity saving | Tiger Wang | 1 | -1/+2 |
2013-12-23 | Some fixes (SEE DESC) | tonibm19 | 1 | -0/+6 |
2013-12-22 | EnderDragons and SnowGolems are able to spawn. | STRWarrior | 1 | -0/+2 |
2013-12-20 | Sorted a few constructors to remove warnings. | madmaxoft | 1 | -7/+7 |
2013-12-20 | Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT). | madmaxoft | 1 | -1/+1 |
2013-12-14 | Fixed not getting XP from mobs. | STRWarrior | 1 | -0/+6 |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 |
2013-11-10 | Bundled fixes [SEE DESC] | Tiger Wang | 1 | -1/+6 |
2013-11-10 | Bundled fixes [SEE DESC] | Tiger Wang | 1 | -30/+26 |
2013-11-04 | Skeleton, Ghast and Blaze's projectile code is now in their respective class. | STRWarrior | 1 | -64/+6 |
2013-11-02 | Skeletons, Blazes and Ghasts now shoot their projectile to the target. | STRWarrior | 1 | -5/+63 |
2013-10-29 | Update to allow the light map to remain the same, but allow alteration of sky light values based on time. | Samuel Barney | 1 | -3/+3 |
2013-10-24 | Renamed cMonster::GetSpawnRate() to GetSpawnDelay(). | madmaxoft | 1 | -1/+1 |
2013-10-22 | Fixed an assert in cMonster | madmaxoft | 1 | -2/+2 |
2013-10-20 | Reimplemented cMonster::FamilyFromType() as a simple switch (duh!) | madmaxoft | 1 | -38/+27 |
2013-10-20 | Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster. | madmaxoft | 1 | -0/+17 |
2013-10-20 | Fixed binary search in StringToMobType(). | madmaxoft | 1 | -3/+3 |
2013-10-20 | Moved all MobTypesManager functions to cMonster. | madmaxoft | 1 | -5/+222 |
2013-10-20 | Fixed loading allowed mobs in world. | madmaxoft | 1 | -3/+7 |
2013-10-13 | Eight round of fixes | Tiger Wang | 1 | -1/+1 |
2013-09-13 | Added an extra line. | tonibm19 | 1 | -0/+1 |
2013-09-13 | Fixed mobs attack range being too long | tonibm19 | 1 | -2/+1 |
2013-09-10 | Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy | mgueydan | 1 | -0/+6 |
2013-09-07 | Fixed a missing initialization in cMonster. | madmaxoft | 1 | -2/+3 |
2013-09-06 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -0/+36 |
2013-09-05 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -0/+36 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -1/+1 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -4/+7 |
2013-06-25 | Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code. | madmaxoft@gmail.com | 1 | -2/+7 |
2013-04-22 | Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. | keyboard.osh@gmail.com | 1 | -121/+5 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -28/+23 |
2013-04-02 | Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdate | keyboard.osh@gmail.com | 1 | -0/+1 |
2013-03-23 | Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions. | keyboard.osh@gmail.com | 1 | -5/+5 |
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -42/+44 |
2013-03-09 | Pickups are now being saved into Anvil. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -42/+54 |
2012-12-22 | Reduced most mobs' constructors to oneliners by passing parameters to superclasses | madmaxoft@gmail.com | 1 | -18/+11 |
2012-12-21 | Added sounds to levers and mobs | luksor111@gmail.com | 1 | -0/+4 |
2012-12-21 | Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type. | madmaxoft@gmail.com | 1 | -1/+2 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -19/+0 |
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -9/+12 |
2012-11-01 | Refactored the world time. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-10-06 | Removed a few debugging messages from the release builds. | madmaxoft@gmail.com | 1 | -4/+5 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -7/+7 |
2012-09-23 | Source files cleanup: Mobs-related files in a separate subfolder, renamed. | madmaxoft@gmail.com | 1 | -18/+19 |
2012-08-29 | Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -13/+2 |
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -106/+146 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -560/+560 |
2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -13/+5 |
2012-03-19 | Fixed player heads always pointing north (new EntityHeadLook packet) | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -1/+0 |
2012-03-12 | Fixing compilation on Drawin 9 / MacOS X | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-10 | Fixed a few obsoleted functions | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -20/+16 |
2012-02-15 | No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer | faketruth | 1 | -44/+40 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -51/+82 |
2012-02-01 | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 1 | -1/+1 |
2012-01-31 | Slight code cleanup, no big changes | madmaxoft@gmail.com | 1 | -3/+3 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -5/+7 |
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -68/+7 |
2011-12-26 | - improved ClosestPlayerDetection (Really the closest now ;)) | lapayo94@gmail.com | 1 | -29/+45 |
2011-12-26 | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 1 | -5/+9 |
2011-12-25 | - Fixed Bug #99 -> Mobs no longer bother you in creative mode | lapayo94@gmail.com | 1 | -76/+35 |
2011-12-22 | Fixes: | lapayo94@gmail.com | 1 | -1/+1 |
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -0/+17 |
2011-11-06 | Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. | admin@omencraft.com | 1 | -9/+9 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -13/+13 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+609 |