Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed Formatting, Added DropChance attributes to Monsters | TheJumper | 2014-02-23 | 1 | -0/+20 |
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* | Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs | TheJumper | 2014-02-22 | 1 | -1/+7 |
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* | Monster.h: Added doxy-comments for drop methods | TheJumper | 2014-02-22 | 1 | -0/+3 |
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* | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops | TheJumper | 2014-02-21 | 1 | -0/+3 |
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* | Fixed #627 | Tiger Wang | 2014-02-11 | 1 | -2/+0 |
| | | | | | | | - Attack() is now called from cAggressive instead of cMonster * Monsters can no longer attack through walls * Should fix last remnants of player damage after teleporting (that both STR and bearbin contributed fixes to :P) | ||||
* | Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua API | tonibm19 | 2014-02-03 | 1 | -0/+1 |
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* | Implemented fall damage for mobs | Tiger Wang | 2014-01-25 | 1 | -2/+6 |
| | | | | | | + Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros | ||||
* | Mob bugfixes | Tiger Wang | 2014-01-25 | 1 | -2/+10 |
| | | | | | | | | | | * Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563 | ||||
* | Miscellaneous improvements | Tiger Wang | 2014-01-24 | 1 | -13/+9 |
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* | Large reworking of mob code [SEE DESC] | Tiger Wang | 2014-01-24 | 1 | -19/+49 |
| | | | | | | | + Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs | ||||
* | Sorted a few constructors to remove warnings. | madmaxoft | 2013-12-20 | 1 | -1/+1 |
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* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+195 |