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* Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2014-02-231-0/+32
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* Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper2014-02-211-0/+3
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* Fixed #627Tiger Wang2014-02-111-2/+0
| | | | | | | - Attack() is now called from cAggressive instead of cMonster * Monsters can no longer attack through walls * Should fix last remnants of player damage after teleporting (that both STR and bearbin contributed fixes to :P)
* Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua APItonibm192014-02-031-0/+1
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* Implemented fall damage for mobsTiger Wang2014-01-251-2/+6
| | | | | | + Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros
* Mob bugfixesTiger Wang2014-01-251-2/+10
| | | | | | | | | | * Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563
* Miscellaneous improvementsTiger Wang2014-01-241-13/+9
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* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-19/+49
| | | | | | | + Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs
* Sorted a few constructors to remove warnings.madmaxoft2013-12-201-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+195