Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Ocelots no longer multiply exponentially (#4272) | peterbell10 | 2018-07-30 | 1 | -1/+0 |
| | | | | | Along with a call to `destroyentities`, this fixes #4271 I'm guessing the intention of this code was to modify the normal spawning of ocelots. However, `cEntity::SpawnOn` is actually called to send the entity to an individual client. That means this code was run for every single player, every time they were sent a chunk with ocelots in it. Thus, the ocelots population would grow exponentially as players log in and move around. | ||||
* | Ocelots don't take fall damage (#4171) | Bond-009 | 2018-02-04 | 1 | -0/+1 |
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* | Add cUUID class (#3871) | peterbell10 | 2017-08-25 | 1 | -3/+4 |
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* | Sitting cats block enderchests from opening (#3906) | Bond-009 | 2017-08-17 | 1 | -0/+3 |
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* | Removed unneeded includes (#3902) | Lukas Pioch | 2017-08-06 | 1 | -1/+0 |
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* | Added basic ocelot behavior (#3829) | Bond-009 | 2017-07-12 | 1 | -4/+45 |
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* | Updated sounds and effect IDs (#3422) | mathiascode | 2017-02-15 | 1 | -1/+1 |
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* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -1/+1 |
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* | implement breeding | Gargaj | 2015-11-29 | 1 | -0/+5 |
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* | Removed redundant semicolons and re-added warning | archshift | 2014-07-24 | 1 | -1/+1 |
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* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+26 |