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path: root/src/Mobs/PassiveAggressiveMonster.cpp (unfollow)
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2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-09-17Added first test to show the object can be createdTycho1-1/+1
2014-04-26Add entity invulnerableHowaner1-2/+6
2014-01-24Changed a condition to IsGameModeTiger Wang1-2/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-2/+2
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-2/+2
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-1/+2
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-1/+3
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-13/+10
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-2/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-37/+37
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+6
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-0/+32