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path: root/src/Mobs/PassiveAggressiveMonster.cpp (follow)
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* Update entity sizesTiger Wang2021-04-121-1/+1
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* Monsters: improve targetingTiger Wang2020-12-211-1/+1
| | | | | | * Replace DoWithNearestPlayer with bounding box search (avoid iterating through all players in world). * Do line-of-sight checks from eye-to-eye. + Added LOS and LOS lost timer to target lost checks, in addition to distance.
* Using Super.Mattes D2020-04-161-2/+2
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* Add ambient mob sounds (#4521)Mat2020-03-221-2/+2
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* Spectators added (#2852)bibo382016-10-121-2/+3
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* cMonster::m_Target safety across worldsLogicParrot2016-02-031-2/+2
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* Spiders now friendly at daylight, new cChunk functionsLogicParrot2016-01-211-2/+2
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* neutral mobs shouldn't chase the player unless aggro'dGargaj2015-11-081-0/+6
| | | | | | | | | | | | | | | | | code style neutral mobs shouldn't chase the player unless aggro'd neutral mobs shouldn't chase the player unless aggro'd Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo Conflicts: src/Mobs/PassiveAggressiveMonster.h code style Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo
* Made -Weverything an error.tycho2015-05-241-1/+1
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
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* Added first test to show the object can be createdTycho2014-09-171-1/+1
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* Add entity invulnerableHowaner2014-04-261-2/+6
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* Changed a condition to IsGameModeTiger Wang2014-01-241-2/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+38