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path: root/src/Mobs/PassiveAggressiveMonster.h (unfollow)
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2016-10-12Spectators added (#2852)bibo381-1/+1
2016-01-21Spiders now friendly at daylight, new cChunk functionsLogicParrot1-2/+2
2015-11-08neutral mobs shouldn't chase the player unless aggro'dGargaj1-0/+1
2014-09-17Added first test to show the object can be createdTycho1-1/+1
2014-04-26Add entity invulnerableHowaner1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+1
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-1/+1
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-6/+16
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-0/+13