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path: root/src/Mobs/PassiveMonster.cpp (follow)
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* Fully implemented leashes (#3798)Pablo Beltrán2017-08-211-1/+1
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* Added basic ocelot behavior (#3829)Bond-0092017-07-121-1/+1
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* When right-clicking on a passive mob with 'his' spawn egg spawn a babyBond_0092017-07-021-2/+20
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* FastRandom rewrite (#3754)peterbell102017-06-131-2/+1
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* Entities now bail out of ticks if destroyed (#3363)LogicParrot2016-09-031-0/+5
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* Fix passive mob destruction crashesLogicParrot2016-03-281-0/+1
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* Proper entity destruction in non-ticking chunksLogicParrot2016-02-191-4/+12
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* Prevent interspecies breedingLogicParrot2016-02-041-11/+25
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* sheep color inheritanceGargaj2015-12-131-1/+20
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* Added documentation for breeding codeSafwat Halaby2015-11-301-4/+9
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* implement breedingGargaj2015-11-291-11/+138
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* change from single followable item to multipleGargaj2015-11-231-3/+5
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* Made -Weverything an error.tycho2015-05-241-1/+1
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-2/+2
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* Added first test to show the object can be createdTycho2014-09-171-1/+1
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* Add entity invulnerableHowaner2014-04-261-2/+6
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* Did what xoft saidtonibm192014-01-291-1/+1
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* Rewritten code.tonibm192014-01-291-1/+15
| | | | | Implemented xoft suggestion. Using MoveToPosition as tigerw suggested.
* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-14/+2
| | | | | | | + Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs
* Moved source to srcAlexander Harkness2013-11-241-0/+59