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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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src
/
Mobs
/
PassiveMonster.h
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Author
Files
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2016-02-19
Proper entity destruction in non-ticking chunks
LogicParrot
1
-0
/
+2
2015-12-13
sheep color inheritance
Gargaj
1
-0
/
+3
2015-11-30
Added documentation for breeding code
Safwat Halaby
1
-1
/
+16
2015-11-29
implement breeding
Gargaj
1
-1
/
+17
2015-11-23
change from single followable item to multiple
Gargaj
1
-3
/
+2
2015-07-31
Unified the doxy-comment format.
Mattes D
1
-1
/
+2
2015-01-11
Initial convertion of a_Dt to std::chrono
Tycho
1
-1
/
+1
2014-09-17
Added first test to show the object can be created
Tycho
1
-1
/
+1
2014-04-26
Add entity invulnerable
Howaner
1
-1
/
+1
2014-01-29
Did what xoft said
tonibm19
1
-1
/
+2
2014-01-29
Rewritten code.
tonibm19
1
-0
/
+2
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-10-20
Fixed loading allowed mobs in world.
madmaxoft
1
-1
/
+1
2013-09-10
Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy
mgueydan
1
-1
/
+0
2013-09-07
Adding Family for monsters : Hostile/Passive/Water/Ambient
mgueydan
1
-0
/
+2
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-1
/
+1
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-1
/
+1
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-6
/
+18
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-0
/
+14