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2020-04-16Using Super.Mattes D1-4/+4
2020-03-22Add ambient mob sounds (#4521)Mat1-1/+1
2017-10-21Fixed some small passive mob issues (#4057)Bond-0091-0/+5
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-0/+5
2015-11-29implement breedingGargaj1-0/+2
2015-07-16Spawn baby mobshallucino1-1/+1
2015-05-19Make -Werror disabling file onlytycho1-1/+1
2015-05-01A* Pathfinding and better monster AIwiseoldman951-1/+0
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-12-03clearing CheckBasicStyle.lua messagesp-mcgowan1-4/+4
2014-11-23formatting - newline at EOF inserted: Pig.cppp-mcgowan1-1/+5
2014-11-23pigs turn into pigmen on lightningp-mcgowan1-0/+16
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-06-20Added pig riding.tonibm191-0/+13
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+6
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+5
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+5
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-1/+2
2014-01-29Rewritten code.tonibm191-28/+0
2014-01-29Fixed a copypasta error...tonibm191-0/+1
2014-01-29Now mobs follow you when holding their breed itemtonibm191-1/+26
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-28Now saddle pigs spawn a saddle pickup when killedtonibm191-0/+4
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-10-08Initial Metadata Commit [SEE DESC]Tiger Wang1-1/+48
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-3/+3
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-20/+5
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-51/+51
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-4/+21
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+5
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-57/+1
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-10/+5
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-14/+14
2011-10-03MCServer c++ source filesfaketruth1-0/+90