| Commit message (Expand) | Author | Files | Lines |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -4/+4 |
2014-07-18 | Monster fixes | Tiger Wang | 1 | -1/+1 |
2014-07-18 | Skeletons should spawn with a bow in the hand. | Howaner | 1 | -0/+15 |
2014-06-22 | Bettered zombie and skeleton AI | Tiger Wang | 1 | -3/+2 |
2014-06-19 | Nullify deleted pointers. | archshift | 1 | -0/+1 |
2014-06-08 | Fixed deadlock when moving players to other worlds. | Mattes D | 1 | -1/+1 |
2014-04-28 | Fixed projectile source filenames, indentations | archshift | 1 | -1/+1 |
2014-04-27 | Moved cArrowEntity out of ProjectileEntity.h | archshift | 1 | -0/+1 |
2014-03-25 | More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. | Samuel Barney | 1 | -1/+1 |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -2/+20 |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -11/+9 |
2014-02-23 | Fixed Formatting, Added DropChance attributes to Monsters | TheJumper | 1 | -4/+4 |
2014-02-23 | Finally corrected the Enchantment constants. | TheJumper | 1 | -1/+1 |
2014-02-22 | Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs | TheJumper | 1 | -8/+2 |
2014-02-22 | Fixed Looting segment fault - a_Killer can be NULL | TheJumper | 1 | -1/+5 |
2014-02-22 | Added static Enchantment Constants, Replaced cryptic Looting ID | TheJumper | 1 | -1/+1 |
2014-02-21 | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops | TheJumper | 1 | -2/+22 |
2014-01-25 | Zombies and skeletons use AI | Tiger Wang | 1 | -4/+7 |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 |
2013-11-05 | Fixed indentation. | STRWarrior | 1 | -0/+1 |
2013-11-04 | Skeleton, Ghast and Blaze's projectile code is now in their respective class. | STRWarrior | 1 | -1/+28 |
2013-11-02 | Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. | STRWarrior | 1 | -3/+0 |
2013-11-02 | Zombies and Skeletons don't walk into the sun anymore. | STRWarrior | 1 | -0/+15 |
2013-10-20 | Fixed loading allowed mobs in world. | madmaxoft | 1 | -1/+1 |
2013-10-08 | Initial Metadata Commit [SEE DESC] | Tiger Wang | 1 | -2/+3 |
2013-09-06 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -18/+1 |
2013-09-05 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -18/+1 |
2013-08-27 | Zomb-ee and Skellingtons burning improvements | Tiger Wang | 1 | -5/+6 |
2013-08-16 | Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX. | madmaxoft | 1 | -0/+1 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -4/+5 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -3/+3 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -2/+2 |
2012-12-22 | Reduced most mobs' constructors to oneliners by passing parameters to superclasses | madmaxoft@gmail.com | 1 | -5/+2 |
2012-12-21 | Added sounds to levers and mobs | luksor111@gmail.com | 1 | -0/+2 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -9/+0 |
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -18/+5 |
2012-11-01 | Refactored the world time. | madmaxoft@gmail.com | 1 | -3/+4 |
2012-09-23 | Source files cleanup: Mobs-related files in a separate subfolder, renamed. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -65/+65 |
2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -3/+24 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -0/+7 |
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -2/+2 |
2011-12-25 | - Fixed Bug #99 -> Mobs no longer bother you in creative mode | lapayo94@gmail.com | 1 | -56/+5 |
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -10/+4 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -3/+3 |
2011-10-26 | git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 | admin@omencraft.com | 1 | -16/+18 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+92 |