Commit message (Collapse) | Author | Files | Lines | ||
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2014-06-08 | Fixed deadlock when moving players to other worlds. | Mattes D | 1 | -1/+1 | |
Fixes #1039, fixes #851 | |||||
2014-04-28 | Fixed projectile source filenames, indentations | archshift | 1 | -1/+1 | |
2014-04-27 | Moved cArrowEntity out of ProjectileEntity.h | archshift | 1 | -0/+1 | |
2014-03-25 | More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. | Samuel Barney | 1 | -1/+1 | |
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times. | |||||
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -2/+20 | |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -11/+9 | |
2014-02-23 | Fixed Formatting, Added DropChance attributes to Monsters | TheJumper | 1 | -4/+4 | |
2014-02-23 | Finally corrected the Enchantment constants. | TheJumper | 1 | -1/+1 | |
2014-02-22 | Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs | TheJumper | 1 | -8/+2 | |
2014-02-22 | Fixed Looting segment fault - a_Killer can be NULL | TheJumper | 1 | -1/+5 | |
2014-02-22 | Added static Enchantment Constants, Replaced cryptic Looting ID | TheJumper | 1 | -1/+1 | |
2014-02-21 | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops | TheJumper | 1 | -2/+22 | |
2014-01-25 | Zombies and skeletons use AI | Tiger Wang | 1 | -4/+7 | |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-11-05 | Fixed indentation. | STRWarrior | 1 | -0/+1 | |
2013-11-04 | Skeleton, Ghast and Blaze's projectile code is now in their respective class. | STRWarrior | 1 | -1/+28 | |
2013-11-02 | Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. | STRWarrior | 1 | -3/+0 | |
2013-11-02 | Zombies and Skeletons don't walk into the sun anymore. | STRWarrior | 1 | -0/+15 | |
2013-10-20 | Fixed loading allowed mobs in world. | madmaxoft | 1 | -1/+1 | |
2013-10-08 | Initial Metadata Commit [SEE DESC] | Tiger Wang | 1 | -2/+3 | |
+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned | |||||
2013-09-06 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -18/+1 | |
2013-09-05 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -18/+1 | |
2013-08-27 | Zomb-ee and Skellingtons burning improvements | Tiger Wang | 1 | -5/+6 | |
They don't burn unless they are in direct view of the sun god or are protected by the sands of the souls of the underworld. | |||||
2013-08-16 | Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX. | madmaxoft | 1 | -0/+1 | |
Also slightly improved the spawning algorithm. | |||||
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -4/+5 | |
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -3/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-22 | Reduced most mobs' constructors to oneliners by passing parameters to superclasses | madmaxoft@gmail.com | 1 | -5/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1095 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Added sounds to levers and mobs | luksor111@gmail.com | 1 | -0/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -9/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -18/+5 | |
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-11-01 | Refactored the world time. | madmaxoft@gmail.com | 1 | -3/+4 | |
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-23 | Source files cleanup: Mobs-related files in a separate subfolder, renamed. | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -65/+65 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -3/+24 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -0/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -2/+2 | |
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-25 | - Fixed Bug #99 -> Mobs no longer bother you in creative mode | lapayo94@gmail.com | 1 | -56/+5 | |
- refactored many things in the Monster system git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -10/+4 | |
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I canĀ“t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -3/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-26 | git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 | admin@omencraft.com | 1 | -16/+18 | |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+92 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6 |