Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Skeletons should spawn with a bow in the hand. | Howaner | 2014-07-18 | 1 | -0/+15 |
* | Bettered zombie and skeleton AI | Tiger Wang | 2014-06-22 | 1 | -3/+2 |
* | Nullify deleted pointers. | archshift | 2014-06-19 | 1 | -0/+1 |
* | Fixed deadlock when moving players to other worlds. | Mattes D | 2014-06-08 | 1 | -1/+1 |
* | Fixed projectile source filenames, indentations | archshift | 2014-04-28 | 1 | -1/+1 |
* | Moved cArrowEntity out of ProjectileEntity.h | archshift | 2014-04-27 | 1 | -0/+1 |
* | More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. | Samuel Barney | 2014-03-25 | 1 | -1/+1 |
* | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 2014-02-23 | 1 | -2/+20 |
* | Zombies and skeletons use AI | Tiger Wang | 2014-01-25 | 1 | -4/+7 |
* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+70 |