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* Add skeleton bow pulling animation (#5355)Persson-dev2021-12-291-1/+36
| | | | | * Added basic skeleton bow animation * Fixing style
* Snipe skeleton achievmentRorkh2021-10-021-4/+0
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* Update entity sizesTiger Wang2021-04-121-1/+1
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* Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D2020-08-011-1/+1
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* Using Super.Mattes D2020-04-161-2/+2
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* Implement wither skeletons (#4563)Mat2020-04-041-14/+3
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* Add ambient mob sounds (#4521)Mat2020-03-221-1/+1
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-1/+1
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* Add BurnsInDaylight to Lua API and Monsters.ini (#4295)Muhammad Kaisar Arkhan2018-09-241-1/+0
| | | | | | | | | | | | | * Monster.h: Export SetBurnsInDaylight This commit also adds BurnsInDaylight to check if the Monster burns in daylight or not. Closes https://github.com/cuberite/cuberite/issues/4294 * MonsterConfig.cpp: Add BurnsInDaylight Closes https://github.com/cuberite/cuberite/issues/4294
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
| | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-9/+5
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* FastRandom rewrite (#3754)peterbell102017-06-131-3/+3
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* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
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* cMonster::m_Target safety across worldsLogicParrot2016-02-031-2/+2
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* No second spawn broadcast necessaryWinfieldSteve2016-01-171-1/+0
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* Fix mob attack intervalLogicParrot2016-01-121-4/+4
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* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
* Merge branch 'master' into PreventNewWarningstycho2015-05-291-3/+4
|\ | | | | | | | | Conflicts: src/Entities/ArrowEntity.cpp
| * AI - Sane SkeletonSafwatHalaby2015-05-281-3/+4
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* | Make -Werror disabling file onlytycho2015-05-191-1/+1
|/ | | | Ad fix a load of warnings
* AI - Better daylight handlingwiseoldman952015-05-021-20/+0
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* A* Pathfinding and better monster AIwiseoldman952015-05-011-7/+8
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* Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx2015-03-131-2/+1
| | | | Monsters will now attack. Additional checks have been added when generating spawn.
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Fixed reported parentheses around comparisons.Mattes D2014-12-051-1/+1
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-4/+4
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* Monster fixesTiger Wang2014-07-181-1/+1
| | | | | * Fixes #1203 * Fixes #627
* Skeletons should spawn with a bow in the hand.Howaner2014-07-181-0/+15
| | | Fixes #1184
* Bettered zombie and skeleton AITiger Wang2014-06-221-3/+2
| | | | * Fixed potential issues with skylight detection
* Nullify deleted pointers.archshift2014-06-191-0/+1
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* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
| | | | Fixes #1039, fixes #851
* Fixed projectile source filenames, indentationsarchshift2014-04-281-1/+1
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* Moved cArrowEntity out of ProjectileEntity.harchshift2014-04-271-0/+1
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* More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney2014-03-251-1/+1
| | | | Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
* Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2014-02-231-2/+20
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* Zombies and skeletons use AITiger Wang2014-01-251-4/+7
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* Moved source to srcAlexander Harkness2013-11-241-0/+70