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path: root/src/Mobs/Skeleton.h (follow)
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* Add skeleton bow pulling animation (#5355)Persson-dev2021-12-291-0/+8
| | | | | * Added basic skeleton bow animation * Fixing style
* Snipe skeleton achievmentRorkh2021-10-021-4/+0
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* Using Super.Mattes D2020-04-161-3/+4
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* Implement wither skeletons (#4563)Mat2020-04-041-7/+1
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* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
* AI - Better daylight handlingwiseoldman952015-05-021-3/+2
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
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* Removed redundant semicolons and re-added warningarchshift2014-07-241-2/+2
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* Monsters: Made IsUndead overridable by the respective mob classesarchshift2014-07-191-0/+2
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* Monster fixesTiger Wang2014-07-181-1/+1
| | | | | * Fixes #1203 * Fixes #627
* Skeletons should spawn with a bow in the hand.Howaner2014-07-181-0/+2
| | | Fixes #1184
* Moved source to srcAlexander Harkness2013-11-241-0/+33