Commit message (Collapse) | Author | Files | Lines | ||
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2014-01-26 | Fixed bug where wolfs would teleport while they were sitting. | STRWarrior | 1 | -1/+4 | |
2014-01-26 | Small fix since the new AI and a new small feature. | STRWarrior | 1 | -6/+27 | |
You get particles when trying to tame wolfs. They don't walk anymore when they are sitting. | |||||
2014-01-26 | Fixed segmentation fault on villager damage | Tiger Wang | 1 | -1/+1 | |
It occurred when attack was environmental. | |||||
2014-01-25 | Did what xoft recommended | Tiger Wang | 1 | -1/+5 | |
2014-01-25 | Implemented sheeps eating grass. | STRWarrior | 2 | -1/+41 | |
2014-01-25 | Implemented fall damage for mobs | Tiger Wang | 2 | -6/+33 | |
+ Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros | |||||
2014-01-25 | Attack() is no longer always called | Tiger Wang | 1 | -1/+1 | |
2014-01-25 | Mob bugfixes | Tiger Wang | 2 | -22/+39 | |
* Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563 | |||||
2014-01-25 | All mobs now drown (fixes #54) | Tiger Wang | 2 | -0/+7 | |
* Implemented mob drowning * Iron Golems and squids are excluded | |||||
2014-01-25 | Fixed a generator bug | Tiger Wang | 1 | -0/+3 | |
2014-01-25 | Zombies and skeletons use AI | Tiger Wang | 2 | -9/+15 | |
2014-01-24 | Miscellaneous improvements | Tiger Wang | 2 | -18/+13 | |
2014-01-24 | Changed a condition to IsGameMode | Tiger Wang | 1 | -2/+1 | |
2014-01-24 | Fixed a failure in cSquid. | madmaxoft | 1 | -1/+2 | |
Probably due to rounding errors the squid was querying out-of-chunk coords. | |||||
2014-01-24 | Made wolves compatible with new AI code | Tiger Wang | 2 | -11/+26 | |
2014-01-24 | Monsters no longer check for direct line of sight | Tiger Wang | 1 | -10/+2 | |
2014-01-24 | Large reworking of mob code [SEE DESC] | Tiger Wang | 6 | -232/+324 | |
+ Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs | |||||
2014-01-24 | Implemented creeper abilities | Tiger Wang | 2 | -2/+50 | |
* Creepers now explode with a sound effect * Creepers drop a music disc on the unlikely event of being killed by a skeleton's arrow Inspired by @maniak89's PR #132. | |||||
2014-01-16 | Removed obsoleted functions | Tiger Wang | 1 | -1/+1 | |
2013-12-25 | Preliminary mobile entity saving | Tiger Wang | 1 | -1/+2 | |
* Fixes #252 * Alleviates #380 + Adds mob saving * Fixed some debug !ASSERTs | |||||
2013-12-23 | Some fixes (SEE DESC) | tonibm19 | 1 | -0/+6 | |
-Added missing mobs (wither, enderdragon and iron golem) to type to string list. -Wither and iron golem can now spawn | |||||
2013-12-22 | Fixed bug where snowgolems could replace non-solid blocks to snow blocks. | STRWarrior | 1 | -1/+3 | |
2013-12-22 | Snow golems die in hot biomes and leave a snow trail. | STRWarrior | 2 | -0/+18 | |
2013-12-22 | EnderDragons and SnowGolems are able to spawn. | STRWarrior | 1 | -0/+2 | |
2013-12-20 | Fixed the rest of constructor reorders. | madmaxoft | 1 | -2/+2 | |
2013-12-20 | Sorted a few constructors to remove warnings. | madmaxoft | 5 | -17/+21 | |
2013-12-20 | Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT). | madmaxoft | 1 | -1/+1 | |
2013-12-14 | Fixed not getting XP from mobs. | STRWarrior | 1 | -0/+6 | |
2013-12-11 | moved mobs to globs | Tycho Bickerstaff | 1 | -1/+5 | |
2013-12-10 | more cmake | Tycho Bickerstaff | 1 | -0/+7 | |
2013-11-24 | Moved source to src | Alexander Harkness | 65 | -0/+3488 | |