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path: root/src/MonsterConfig.cpp (unfollow)
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2013-11-24Attempt to fix compilationTiger Wang1-2/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-25cIniFile: Renamed functions to make meaning more explicit.madmaxoft1-2/+2
2013-10-25cIniFile doesn't store filename internally anymore.madmaxoft1-2/+2
2013-07-07Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.madmaxoft@gmail.com1-34/+22
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-18/+20
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-114/+114
2012-03-10Fixed a few obsoleted functionsmadmaxoft@gmail.com1-8/+0
2012-02-17Lots of logging addedmadmaxoft@gmail.com1-3/+2
2012-02-16cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com1-1/+1
2012-02-08cMonsterConfig: removed excessive loggingmadmaxoft@gmail.com1-43/+62
2012-02-01Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com1-2/+4
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-3/+8
2011-12-29- Animals burn now when moving into lava or firelapayo94@gmail.com1-1/+1
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-0/+4
2011-12-25- Fixed a critical bug, which caused players to not getting spawned on the others clientlapayo94@gmail.com1-84/+84
2011-10-03MCServer c++ source filesfaketruth1-0/+93