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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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NetherPortalScanner.cpp
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2020-04-18
MoveToWorld must always be provided a world
Tiger Wang
1
-21
/
+21
2020-04-18
Only store IDs across ticks
Tiger Wang
1
-4
/
+15
2020-04-03
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
1
-0
/
+1
2020-03-24
Send respawn packet by default (#4540)
Mat
1
-1
/
+1
2020-03-05
Stabilise MoveToWorld (#4004)
Mat
1
-1
/
+1
2019-04-18
Make Nether portals spawn the player inside of them (#4325)
DaPorkchop_
1
-2
/
+2
2018-09-24
Add a formatting function for Vector3 (#4282)
peterbell10
1
-2
/
+2
2018-07-26
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
1
-1
/
+0
2018-05-06
Use clang-tidy to check more code conventions (#4214)
Bond-009
1
-0
/
+8
2017-08-02
Removed double includes (#3885)
Lukas Pioch
1
-1
/
+0
2015-06-13
Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld.
Lane Kolbly
1
-1
/
+7
2015-06-13
NetherPortalScanner: Fixed type conversion warnings.
Mattes D
1
-2
/
+2
2015-06-10
Implemented nether portal scanning code.
Lane Kolbly
1
-0
/
+290