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* cIsThread cleanupTiger Wang2021-03-301-61/+60
| | | | | + Semi-gracefully handle unexpected exceptions * No-one cared about the return values, remove them
* Fix Windows XP to 7 compatibility (#5167)Tiger Wang2021-03-281-47/+35
| | | | | * Partially reverts 01a4e696b * Unify thread names - Remove use of GetThreadId API
* Fix debug macro situation (#5114)Tiger Wang2021-01-261-3/+3
| | | Use the standard NDEBUG.
* cIsThread: Reset m_ShouldTerminate after the thread has stopped (#4258)peterbell102018-07-221-8/+2
| | | | | This allows threads to be restarted after stopping. Fixes #4257
* Added HTTPS links wherever they are supported.Alexander Harkness2015-12-191-5/+1
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* Fixed minor errors in Tycho's codeTiger Wang2015-06-221-2/+2
| | | | Everything should work now :)
* cIsThread: Fixed a race condition on thread start.Mattes D2014-12-251-2/+16
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* Fixed c++11 branch issues.Mattes D2014-12-071-10/+10
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* Fixed trailing whitespace.Mattes D2014-12-041-5/+5
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* Compilation fixesTiger Wang2014-11-231-2/+2
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* SuggestionsTiger Wang2014-10-241-2/+44
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* Use std::recusive_mutexTiger Wang2014-10-201-1/+1
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* Use std::threadTiger Wang2014-10-191-129/+29
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* Fixed printf formats for Win buildsmadmaxoft2014-07-011-1/+1
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* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-3/+18
| | | | Fixes #1039, fixes #851
* Fixed issues with 64-bit MSVC compilation.madmaxoft2014-04-111-12/+19
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* Fixed the rest of constructor reorders.madmaxoft2013-12-201-2/+2
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* fixed comparison of thread handle to Null point rather than null handleTycho Bickerstaff2013-12-101-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+172