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anonymous/cuberite
1.14
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BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
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LuaWebControllers
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SeeBackup
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alwaysTicked
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books
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A lightweight, fast and extensible game server for Minecraft
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path:
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/
src
/
OSSupport
/
NetworkSingleton.cpp
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2018-08-29
Force all headers other than "Globals.h" to be included with relative paths (#4269)
peterbell10
1
-1
/
+1
2018-05-02
Prefer static_cast to reinterpret_cast (#4223)
peterbell10
1
-1
/
+1
2018-02-20
Fix cUrlClient leak (#4125)
peterbell10
1
-7
/
+22
2017-06-22
NetworkSingleton: Fixed a throw warning in VS2017. (#3792)
Mattes D
1
-1
/
+1
2017-06-17
NetworkSingleton: Fixed an object leak upon termination.
Mattes D
1
-0
/
+1
2017-06-15
Replace evdns with getaddrinfo and getnameinfo (#3766)
peterbell10
1
-87
/
+6
2016-12-12
Use CMake's Android generators to crosscompile
Tiger Wang
1
-0
/
+15
2016-06-26
Self tests (#3242)
Mattes D
1
-5
/
+2
2016-06-18
cNetwork: Fixed possible hang when terminating immediately after init.
Mattes D
1
-2
/
+19
2015-08-20
Fixed and improved restarting
Tiger Wang
1
-22
/
+31
2015-07-23
Fixed cNetworkSingleton's HasTerminated flag.
Mattes D
1
-1
/
+4
2015-02-18
NetworkSingleton: LibEvent thread is joined properly on server exit.
Mattes D
1
-4
/
+2
2015-01-27
Added network termination called at app exit.
Mattes D
1
-11
/
+33
2015-01-23
cNetwork: Added self pointers to keep objects alive for callbacks.
Mattes D
1
-0
/
+2
2015-01-22
cNetwork: Fixed race conditions with lookups; proper shutdown.
Mattes D
1
-38
/
+39
2015-01-22
cNetwork: Split the main cpp file into several files.
Mattes D
1
-45
/
+6
2015-01-22
cNetwork: Split cNetworkSingleton to a separate file.
Mattes D
1
-0
/
+281