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2014-07-30Added a cMojangAPI class for PlayerName -> UUID lookups, with cache.madmaxoft1-26/+1
2014-07-28cAuthenticator: Added GetUUIDsFromPlayerNames().madmaxoft1-0/+20
2014-07-16Function renameTiger Wang1-1/+1
2014-07-16Unified functionsTiger Wang1-6/+5
2014-07-16Store properties as Json::ValueTiger Wang1-1/+8
2014-07-14Player properties are now retrievedTiger Wang1-0/+5
2014-04-13Added Yggdrasil Authentication Systemdaniel09161-18/+18
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-26Changed "cIniFile IniFile" to cIniFile & IniFile"STRWarrior1-2/+2
2013-10-26Both the LoadWorlds() function and cAuthenticator now use the cIniFile object from the Root::Start() function.STRWarrior1-2/+2
2013-10-07Fixed authenticator thread restart.madmaxoft1-1/+4
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-0/+0
2012-09-23Source files cleanup: OSSupport-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-09-06Added protocol-specific authentication, now works for both 1.2.5 and 1.3.2madmaxoft@gmail.com1-4/+9
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-85/+85
2012-03-10Fixed *nix threading issue;madmaxoft@gmail.com1-6/+6
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-3/+4
2012-02-15Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.faketruth1-0/+3
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-0/+1
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-7/+74
2011-10-03MCServer c++ source filesfaketruth1-0/+13