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path: root/src/Protocol/MojangAPI.cpp (follow)
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* cMojangAPI: Fixed a possible problem with thread termination order.Mattes D2014-12-071-5/+17
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* Merged IniFile into main MCS sources.Mattes D2014-10-231-1/+1
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-8/+8
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* cMojangAPI: Don't update data if server is in offline mode.Mattes D2014-10-171-2/+5
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* cMojangAPI: Added periodical refreshes.Mattes D2014-10-061-19/+111
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* Init RankMgr pointer to NULLworktycho2014-08-311-1/+2
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* Merge pull request #1290 from mc-server/RanksMattes D2014-08-261-0/+19
|\ | | | | Rewriting permission system to use UUIDs and Ranks
| * cMojangAPI updates cRankManager's playernames.Mattes D2014-08-211-0/+19
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* | Type warning fixes.Mattes D2014-08-251-1/+1
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* | Fixed a type warning.Mattes D2014-08-251-2/+2
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* MojangAPI: Fixed PlayerNameToUUID().madmaxoft2014-08-041-1/+1
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* Refactored case-conversion functions.madmaxoft2014-08-041-30/+22
| | | | StrToLower() returns a modified copy of the string, InPlaceLowercase() modifies the string in-place.
* cMojangAPI: Added UUID-to-Name lookup.madmaxoft2014-08-031-42/+341
| | | | Also fixed the bindings, now all functions are static-like.
* Added cMojangAPI:GetUUIDFromPlayerName().madmaxoft2014-08-031-0/+28
| | | | This is a simpler way to ask for a single name -> uuid conversion.
* Removed trailing whitespace.madmaxoft2014-07-311-2/+2
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* MojangAPI: Moved the settings to a separate ini section.madmaxoft2014-07-311-2/+2
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* MojangAPI: Added a UseCachedOnly param to GetUUIDsFromPlayerNames().madmaxoft2014-07-311-2/+5
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* MojangAPI: Renamed cache file to MojangAPI.sqlite.madmaxoft2014-07-301-2/+2
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* MojangAPI: Clarified the UUID conversion code.madmaxoft2014-07-301-2/+13
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* MojangAPI: Implemented UUID shortening and dashing.madmaxoft2014-07-301-7/+27
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* Added a cMojangAPI class for PlayerName -> UUID lookups, with cache.madmaxoft2014-07-301-0/+446
The cache is persisted into a SQLite DB file on server shutdown.