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2020-09-18Cleanup Protocol classesTiger Wang1-2/+0
* Visibility, static, ordering changes
2020-07-261.14 connection supportTiger Wang1-1/+0
2020-07-20Remove GetProtocolVersion unneeded commentsTiger Wang1-3/+0
2020-07-19Inherit constructors, remove duplicationTiger Wang1-3/+3
2020-07-18Delete duplicated status request handlersTiger Wang1-11/+12
Here we go again...
2020-07-14Introduce recipe book functionality (#4493)Tobias Wilken1-5/+4
* Introduce recipe book functionality The recipe book helps especially new players. Missing it gives the impression that cuberite is not as advanced as it is. The handling of the recipe book uses the following functions: - Unlock Recipes (https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to make recipes available and show the notification for new recipes. Initialization is done on player login for known ones, the update is done when new items are discovered. - Craft Recipe Request (https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request) when the user selects a recipe from the recipe book to fill the slots. Known recipes are initialized on player login via `Unlock Recipes` with `Action` 0. As soon as a new recipe is discovered this is added via `Unlock Recipes` with `Action` 1. To be able to know and recognize new recipes the player class is extended with `KnownItems` and `KnownRecipes`. As soon as a player touches an item this is compared to the list of `KnownItems`, if the item is unknown the recipes are checked for this item and the other ingredients are checked with the list of `KnownItems`. If a full match is discovered the recipe is unlocked with the client and stored in the `KnownRecipes`. To unlock recipes the recipe ID is sent to the client. A mapping file (for protocol 1.12.2) translated the minecraft recipe names to ids. The crafting.txt is extended with and minecraft recipe names is possible. Limitations: Only a single recipe is added to the crafting area. Multiple clicks or shift click does not increase the number of builds. Co-authored-by: peterbell10 <peterbell10@live.co.uk> * Address first issues mentioned by @peterbell10 - Some linting - Extract loading of recipe specific protocol mapping into a function - Build `RecipeNameMap` only once - Use `std::optional` - Extract `LoadRecipe` from `Window` * Start to implement new suggestions * Update with suggestions from @peterbell10 * Some minor cleanup * Update protocol packet IDs * Remove unused include * Include header in cmake * Change a vector to integer counter * Change dromedaryCase method names to PascalCase * Address suggestions from @madmaxoft * Read Protocol subdirectories to load recipe books To load all recipebooks iterate over the `Protocol` subdirectories to find mapping files. Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-04-16Using Super.Mattes D1-5/+8
2020-03-05Use LastSentPos for mob spawn packet in 1.11+ (#4490)Mat1-6/+0
2019-09-10Protocol: Use logical outgoing packet types.Mattes D1-4/+4
2017-09-21Add support for release 1.12.2 (#4041)peterbell101-0/+23
2017-09-04Added assert to cProtocolRecognizer::GetPacketId. (#4001)Lane Kolbly1-3/+5
2017-09-02GetPacketID for protocol packet IDs (#3977)Lane Kolbly1-66/+3
* Added GetPacketId method to protocol, implemented for all protocols. * Moved GetPacketID methods into a single file, alpha-sorted. * Fixed 1.12.1 HandlePacket switch statement. * Added SendLogin to the GetPacketId framework. * Added SpawnObject to GetPacketId framework. * Added missing sendEntityEquipment packet ID update for 1.12.1 * Added LeashEntity packet ID change to 1.12.1 * Alphabetized packet enum, added SpawnGlobalEntity to GetPacketId framework * Fixed clang errors * Indented cases, expanded comment for GetPacketId * Changed dyslexic comment.
2017-08-26Leashes work in 1.12.1mathiascode1-0/+2
2017-08-21Fully implemented leashes (#3798)Pablo Beltrán1-0/+2
2017-08-17Add support for 1.12.1 (#3908)Bond-0091-0/+59
2017-07-12Send player message when clicking on advancements or green book. (#3845)Lukas Pioch1-0/+2
2017-07-07Added bed entity (#3823)Lukas Pioch1-0/+1
* Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds
2017-06-14Added missing 1.12 packet changesmathiascode1-0/+2
2017-06-14Protocol 1.12: Fixed missing override specifierMattes D1-3/+3
2017-06-14Added support for protocol 1.12 (#3757)Lukas Pioch1-0/+66