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2014-01-23PolarSSL is fully used for 1.3.2 protocol encryption.madmaxoft1-6/+8
2014-01-19Rewritten SocketThreads for proper shutdown scenario.madmaxoft1-4/+4
2014-01-10Major refactoring of redstoneTiger Wang1-1/+1
2014-01-07Fixed faviconsTiger Wang1-1/+2
2014-01-07Avoid making copies of favicon stringBill Derouin1-1/+1
2014-01-07A few touch upsBill Derouin1-1/+1
2014-01-07Implement favicon for 1.7.2Bill Derouin1-0/+3
2014-01-05Added warning(push) and warning(pop) around all of the inclusions of cryptopp/*.hDiusrex1-1/+16
2013-12-22merged in warnings changesTycho Bickerstaff1-0/+2
2013-12-21Root is now warnings cleanTycho Bickerstaff1-0/+2
2013-11-26Fixed loads more of them.Alexander Harkness1-2/+2
2013-11-24Attempt to fix compilationTiger Wang1-2/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-13Console "reload" command implemented in MCServer, rather than in a plugin.madmaxoft1-0/+3
2013-11-04Autogeneration of settings.ini and webadmin.iniTiger Wang1-0/+4
2013-08-14Server counts the players correctly.madmaxoft1-2/+2
2013-08-14Player counts are now properly handled.madmaxoft1-2/+12
2013-08-13Clients are now ticked in cServer first, then in cWorld once they get assigned a world.madmaxoft1-2/+6
2013-08-12Removed cServer::BroadcastChat() and cServer::SendMessage().madmaxoft1-6/+5
2013-08-12Removed unused cServer::IsConnected() function.madmaxoft1-4/+2
2013-08-11Each world now ticks in a separate thread.madmaxoft1-1/+1
2013-08-11Removed cServer::m_pState, dissolved into direct member variables.madmaxoft1-10/+25
2013-08-11Moved MaxPlayers and Description from cWorld to cServer.madmaxoft1-1/+16
2013-07-29WebAdmin templates can use LuaFakeTruth1-1/+1
2013-06-29Advanced RCON: Command output is sent to the RCON client.madmaxoft@gmail.com1-1/+5
2013-06-27Added a basic RCON protocolmadmaxoft@gmail.com1-14/+9
2013-06-22Plugins can modify message in the OnChat() hook handler.madmaxoft@gmail.com1-1/+1
2013-03-05Made ListenThread an OSSupport part, as it's generic enoughmadmaxoft@gmail.com1-1/+1
2013-03-05IPv6 support + removed cTCPLink from Lua APImadmaxoft@gmail.com1-2/+4
2013-03-04Moved client socket accepting into a separate thread object, cListenThreadmadmaxoft@gmail.com1-8/+10
2013-02-15Plugins can now bind console commandsmadmaxoft@gmail.com1-2/+6
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-7/+5
2012-11-11Settings.ini is read only once on server startmadmaxoft@gmail.com1-1/+2
2012-09-25Sockets are now owned by SocketThreads instead of ClientHandle (FS #246 and FS #247)madmaxoft@gmail.com1-3/+3
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-0/+0
2012-09-23Source files cleanup: OSSupport-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-09-04Removed OS dependencies from CryptoPP; Removed unused modules that didn't compile on some platformsmadmaxoft@gmail.com1-1/+1
2012-08-30Implemented 1.3.2 protocol encryption using CryptoPP, up to Client Status packet (http://wiki.vg/Protocol_FAQ step 14)madmaxoft@gmail.com1-0/+10
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-1/+0
2012-08-27Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com1-1/+0
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-1/+2
2012-08-18Chat packet handled in the new way; fixed missing packet sending for inventory slot.madmaxoft@gmail.com1-2/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-132/+132
2012-03-10Using references instead of pointers for sending packetsmadmaxoft@gmail.com1-2/+1
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-2/+2
2012-02-26Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com1-1/+3
2012-02-26Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)madmaxoft@gmail.com1-3/+41
2012-02-23Made the viewdistance settable by users and default in settings.ini. The default is 9.madmaxoft@gmail.com1-0/+2
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-2/+2
2012-02-08cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.madmaxoft@gmail.com1-0/+38
2012-02-07Slight cleanupmadmaxoft@gmail.com1-3/+1
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-1/+4
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-1/+0
2011-10-03MCServer c++ source filesfaketruth1-0/+53