Commit message (Collapse) | Author | Age | Files | Lines | |
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* | g_BlockXXX => cBlockInfo::XXX | andrew | 2014-03-01 | 1 | -1/+1 |
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* | A fix and an improvement | Tiger Wang | 2014-02-15 | 1 | -1/+2 |
| | | | | | | | | * Fixed a special case with the wrong ChunkX/Z values being used to calculate a relative position * Simplified data structure adding and removing operations (no more pointers!) - Removed one character of whitespace :D | ||||
* | Sizeable speed improvements to redstone | Tiger Wang | 2014-02-15 | 1 | -12/+23 |
| | | | | | | | | | | | | | + Moved all simulator data into individual chunks * Cleaned up parameters for functions and some code * Fixed repeaters powering off faster than they power on The main issue before was that, although the redstone simulator stored blocks to be simulated in individual cChunks, other data, such as powered lists, and etcetera, were global regardless of which chunk was being simulated. Therefore, with worlds with lots of redstone, each tick saw the ticking of chunks, which themselves iterated through the entire dataset needlessly, creating LOTS of lag. Should be better now :) | ||||
* | Add Fence Gate to Redstone Simulator | Howaner | 2014-02-15 | 1 | -0/+2 |
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* | Improved pressure plates | Tiger Wang | 2014-02-12 | 1 | -0/+4 |
| | | | | | + Two (or more) pressure plates can be triggered at the same time * Fixed issues caused by pressure plates not being in the sources list | ||||
* | Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later). | STRWarrior | 2014-02-07 | 1 | -0/+263 |