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path: root/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h (follow)
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* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-3/+3
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-7/+6
* Remove the redstone solid block handlerTiger Wang2020-08-081-5/+3
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-31/+18
* Using Super.Mattes D2020-04-161-2/+4
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-9/+3
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-3/+9
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-9/+3
* Allocate redstone component handlers upfrontpeterbell102017-07-171-11/+9
* - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm2016-06-151-2/+25
* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+69