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path: root/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp (unfollow)
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2020-10-05Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell101-2/+2
2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-128/+5
2020-08-08Remove the redstone solid block handlerTiger Wang1-42/+27
2020-08-04Do not GetBlock individually in simulatorsTiger Wang1-49/+36
2020-08-02Always use relative coordinates in AddBlockTiger Wang1-13/+5
2020-08-02Add WakeUp/AddBlock distinctionTiger Wang1-40/+53
2020-08-01Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D1-22/+22
2020-07-26Remove redundant ErasePowerData callTiger Wang1-7/+5
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-58/+84
2020-07-24Redstone: check validity of GetBlockTiger Wang1-1/+5
2020-04-16ಠ_ಠ (#4660)Tiger Wang1-0/+3
2020-04-05Filter blocks to add to redstone sim's wake queue (#4621)peterbell101-2/+61
2020-03-27 Lock hopper when powered by redstone (#4347)Bond-0091-0/+2
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-1/+0
2017-07-17Allocate redstone component handlers upfrontpeterbell101-26/+49
2017-04-29Fix fence gates (#3683)Bond-0091-0/+5
2016-07-01Revert "Made redstone handlers static"Lukas Pioch1-90/+30
2016-06-15- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm1-3/+3
2016-05-28Don't let redstone blocks power adjacent blocks. (#3214)QUSpilPrgm1-1/+1
2016-05-28Made redstone handlers staticTiger Wang1-30/+90
2016-02-09Update RedstoneSimulator to delete unused cached PowerDataMarvin Kopf1-1/+4
2015-12-28Removed excessive logging in redstone simulator.Mattes D1-7/+0
2015-12-19Fixes for clang-3.7Lukas Pioch1-2/+2
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+170