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path: root/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp (follow)
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* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-128/+5
* Remove the redstone solid block handlerTiger Wang2020-08-081-42/+27
* Do not GetBlock individually in simulatorsTiger Wang2020-08-041-49/+36
* Always use relative coordinates in AddBlockTiger Wang2020-08-021-13/+5
* Add WakeUp/AddBlock distinctionTiger Wang2020-08-021-40/+53
* Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D2020-08-011-22/+22
* Remove redundant ErasePowerData callTiger Wang2020-07-261-7/+5
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-58/+84
* Redstone: check validity of GetBlockTiger Wang2020-07-241-1/+5
* ಠ_ಠ (#4660)Tiger Wang2020-04-161-0/+3
* Filter blocks to add to redstone sim's wake queue (#4621)peterbell102020-04-051-2/+61
* Lock hopper when powered by redstone (#4347)Bond-0092020-03-271-0/+2
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
* Allocate redstone component handlers upfrontpeterbell102017-07-171-26/+49
* Fix fence gates (#3683)Bond-0092017-04-291-0/+5
* Revert "Made redstone handlers static"Lukas Pioch2016-07-011-90/+30
* - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm2016-06-151-3/+3
* Don't let redstone blocks power adjacent blocks. (#3214)QUSpilPrgm2016-05-281-1/+1
* Made redstone handlers staticTiger Wang2016-05-281-30/+90
* Update RedstoneSimulator to delete unused cached PowerDataMarvin Kopf2016-02-091-1/+4
* Removed excessive logging in redstone simulator.Mattes D2015-12-281-7/+0
* Fixes for clang-3.7Lukas Pioch2015-12-191-2/+2
* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+170