Commit message (Collapse) | Author | Files | Lines | ||
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2020-07-26 | Use SimulateChunk in redstone simulator | Tiger Wang | 1 | -20/+7 | |
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual | |||||
2020-04-16 | Using Super. | Mattes D | 1 | -2/+4 | |
2017-09-07 | Changed some int parameters to vector parameters (#3937) | Bond-009 | 1 | -4/+4 | |
2017-07-17 | Allocate redstone component handlers upfront | peterbell10 | 1 | -9/+7 | |
2016-05-28 | Don't let redstone blocks power adjacent blocks. (#3214) | QUSpilPrgm | 1 | -2/+1 | |
* Don't let redstone blocks power adjacent blocks. This fixes issue #2966 | |||||
2015-12-24 | Silenced the Redstone Simulator console spam | Safwat Halaby | 1 | -1/+1 | |
2015-12-18 | Reorganised the redstone simulator | Tiger Wang | 1 | -0/+51 | |
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved |