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2021-01-22Redstone: inline -> staticTiger Wang1-4/+4
2020-08-21Replace PowerData struct with PowerLevelTiger Wang1-3/+3
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-5/+5
2020-08-08Remove the redstone solid block handlerTiger Wang1-4/+2
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-15/+8
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-1/+0
Add check for number of empty lines between functions and fix the corresponding failures
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-4/+4
2017-08-06Removed unneeded includes (#3902)Lukas Pioch1-1/+0
2017-07-17Allocate redstone component handlers upfrontpeterbell101-11/+7
2015-12-24Silenced the Redstone Simulator console spamSafwat Halaby1-1/+1
2015-12-24PF - "Special blocks" handlingSafwat Halaby1-1/+1
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+62
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved