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path: root/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h (follow)
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* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-3/+3
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-5/+5
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* Remove the redstone solid block handlerTiger Wang2020-08-081-4/+2
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-15/+8
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
| | | | Add check for number of empty lines between functions and fix the corresponding failures
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+0
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* Allocate redstone component handlers upfrontpeterbell102017-07-171-11/+7
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* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
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* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+62
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved