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path: root/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h (follow)
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* Additional Y height checks (#5405)Debucquoy Anthony tonitch2022-06-181-21/+27
| | | | | For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Valid Height is now checked by vector.x12xx12x2022-04-201-1/+1
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* Fixed diagonal redstone powering (#5363)Michal Havlíček2022-01-021-1/+1
| | | | * Fixed diagonal redstone powering * Transparent blocks don't transmit downwards
* Prepare ChunkData for BlockState storage (#5105)Tiger Wang2021-03-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | * Rename ChunkData Creatable test * Add missing Y-check in RedstoneWireHandler * Remove ChunkDef.h dependency in Scoreboard * Prepare ChunkData for BlockState storage + Split chunk block, meta, block & sky light storage + Load the height map from disk - Reduce duplicated code in ChunkData - Remove saving MCSBiomes, there aren't any - Remove the allocation pool, ref #4315, #3864 * fixed build * fixed test * fixed the debug compile Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
* Redstone: inline -> staticTiger Wang2021-01-221-7/+7
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* Prepare for 1.15+ (#4856)Tiger Wang2020-12-211-4/+4
| | | | | + Add type-safe container for states * Split registry Blocks into BlockTypes, BlockStates so the block types enumeration can be #included without too much penalty * Ensure Registry uses type-safe container
* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-6/+6
| | | | | | | | | | | | | | | * Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Implement redstone quasi-connectivity (#4889)Tiger Wang2020-09-211-2/+5
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* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-5/+5
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-58/+54
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* Remove the redstone solid block handlerTiger Wang2020-08-081-117/+238
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Ensure updating relatives calls the correct base caseTiger Wang2020-08-021-2/+2
| | | | * Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-59/+93
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* Add some comments about terracingTiger Wang2020-05-081-17/+43
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* Update RedstoneWireHandler styleTiger Wang2020-05-081-11/+9
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* Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.hmBornand2020-05-031-8/+1
| | | Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.hmBornand2020-05-031-8/+1
| | | Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Made some style update and add commentsMarc_Bornand2020-05-031-4/+9
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* Fix the connexion to the side of the repeaterMarc_Bornand2020-05-031-3/+25
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* Using Super.Mattes D2020-04-161-2/+4
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-5/+5
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* Allocate redstone component handlers upfrontpeterbell102017-07-171-19/+16
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* Fixed issue #2218Austin Martin2016-01-111-3/+5
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* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
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* Fixes for clang-3.7Lukas Pioch2015-12-191-1/+1
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* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+134
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved