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path: root/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h (follow)
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* Redstone: inline -> staticTiger Wang2021-01-221-3/+3
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* Fix doors and trapdoors closing on server restartPeter Bell2020-08-251-1/+3
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* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-3/+3
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-6/+4
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* Remove the redstone solid block handlerTiger Wang2020-08-081-5/+3
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-24/+13
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* Using Super.Mattes D2020-04-161-2/+4
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* Fix building with clang 8.0 (#4346)Bond-0092019-08-111-1/+1
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
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* Allocate redstone component handlers upfrontpeterbell102017-07-171-12/+10
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* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
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* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+56
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved