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2020-04-16Using Super.Mattes D1-2/+4
2020-03-22TNT position fixes (#4519)Mat1-2/+1
* TNT position fixes * Don't add offset to explosion spawn coords * Don't make other entities push TNT * Correct initial TNT speed * Fix typo * Improvements * Revert unwanted change * Style fixes * Update format
2019-08-11Fix building with clang 8.0 (#4346)Bond-0091-1/+1
2017-09-19Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly1-1/+1
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-5/+5
2017-08-06Removed unneeded includes (#3902)Lukas Pioch1-2/+0
2017-07-17Allocate redstone component handlers upfrontpeterbell101-12/+10
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2015-12-24Silenced the Redstone Simulator console spamSafwat Halaby1-1/+1
2015-12-19Fixes for clang-3.7Lukas Pioch1-1/+1
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+58
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved