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path: root/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h (follow)
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* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-35/+35
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* Using Super.Mattes D2020-04-161-2/+4
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* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
| | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-20/+1
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
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* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-1/+20
| | | | This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-20/+1
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* Allocate redstone component handlers upfrontpeterbell102017-07-171-14/+10
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* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
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* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+136
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved