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* Filter blocks to add to redstone sim's wake queue (#4621)peterbell102020-04-052-6/+62
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* Lock hopper when powered by redstone (#4347)Bond-0092020-03-273-0/+65
| | | | | | | | | * Lock hopper when powered by redstone * Add to manual bindings * Add hopper API documentation Co-authored-by: Mat <mail@mathias.is>
* TNT position fixes (#4519)Mat2020-03-221-2/+1
| | | | | | | | | | | | | | | | | | | * TNT position fixes * Don't add offset to explosion spawn coords * Don't make other entities push TNT * Correct initial TNT speed * Fix typo * Improvements * Revert unwanted change * Style fixes * Update format
* Fix building with clang 8.0 (#4346)Bond-0092019-08-112-2/+2
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* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-2914-17/+14
| | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* cWorld: Manually bind deprecated broadcast functions (#4265)peterbell102018-07-271-1/+1
| | | Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-262-2/+0
| | | | Add check for number of empty lines between functions and fix the corresponding failures
* At long last... Piston animations!Tiger Wang2018-07-252-27/+12
| | | | | * Fixes #3198 * Fixes #57 (again lol)
* Add the fmt library (#4065)peterbell102018-01-031-0/+1
| | | | | | | * Replaces AppendVPrintf with fmt::sprintf * fmt::ArgList now used as a type safe alternative to varargs. * Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu. * Adds FLOG functions to log with fmt's native formatting style.
* cPressurePlateHandler: Fix uninitialised variables. (#4047)peterbell102017-09-251-2/+2
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* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-1/+1
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* Removed UTF-8 BOM (#4033)Lukas Pioch2017-09-191-1/+1
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* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-117-116/+36
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-0720-87/+87
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* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-027-36/+116
| | | | This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-017-116/+36
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* Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly2017-08-171-2/+2
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-062-3/+0
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* Remove double includes part 2 (#3890)peterbell102017-08-032-2/+0
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* Allocate redstone component handlers upfrontpeterbell102017-07-1722-299/+264
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* Clang 5.0 fixesLukas Pioch2017-05-211-1/+1
| | | | | - Added override keyword - Removed inherited member variables
* Fix fence gates (#3683)Bond-0092017-04-291-0/+5
| | | This commit fixes an issue where a pressureplate would only open oak fence gates
* Updated sounds and effect IDs (#3422)mathiascode2017-02-152-2/+2
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* Fix comparator segfaultsMarvin Kopf2016-12-061-1/+8
| | | | The handler would get called for any BlockEntity, but not every BlockEntity is a BlockEntityWithItems. Downcasting with static_cast is UB on fail.
* Redstone fixes (#3285)Tiger Wang2016-07-312-52/+86
| | | | | | | | * Comparators and pistons no longer update instantly * Fixes #3168. * Consolidated comparator code * As a result, fixed an issue where GetPowerLevel didn't consider block entities behind it (only GetFrontPowerLevel did)
* Revert "Redstone fixes"Mattes D2016-07-292-86/+52
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* Consolidated comparator codeTiger Wang2016-07-291-46/+37
| | | | | * As a result, fixed an issue where GetPowerLevel didn't consider block entities behind it (only GetFrontPowerLevel did)
* Comparators and pistons no longer update instantlyTiger Wang2016-07-292-12/+55
| | | | * Fixes #3168.
* CMake: Remove needless minimum version specifications.Mattes D2016-07-181-1/+0
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* Revert "Made redstone handlers static"Lukas Pioch2016-07-012-93/+31
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* - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm2016-06-152-5/+28
| | | | - Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
* Don't let redstone blocks power adjacent blocks. (#3214)QUSpilPrgm2016-05-282-3/+2
| | | | | * Don't let redstone blocks power adjacent blocks. This fixes issue #2966
* Made redstone handlers staticTiger Wang2016-05-282-31/+93
| | | | * Improvements to performance? Maybe. Can't hurt (he says).
* Update RedstoneSimulator to delete unused cached PowerDataMarvin Kopf2016-02-092-1/+10
| | | | When a new block was placed that has a corresponding RedstoneHandler the PowerData for the position was cached, but never deleted and remained unchanged when the block got destroyed. The RedstoneSimulator now erases all cached PowerData for positions where the block doesn't have a RedstoneHandler (i.e. Air).
* Bulk clearing of whitespaceLogicParrot2016-02-052-3/+3
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* Fixed issue #2218Austin Martin2016-01-111-3/+5
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* Renamed leftover strings to Cuberite / Server, as needed.Mattes D2016-01-011-1/+1
| | | | Also upgraded the user setting file for MSVC to 2013.
* Removed excessive logging in redstone simulator.Mattes D2015-12-281-7/+0
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* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-2417-20/+20
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* Fixes for clang-3.7Lukas Pioch2015-12-194-6/+6
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* Reorganised the redstone simulatorTiger Wang2015-12-1824-0/+2195
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved