index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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src
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Simulator
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SandSimulator.cpp
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Files
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2022-04-12
fix various compiler warnings (and some unwanted case statement fallthroughs)
hle0
1
-1
/
+1
2021-03-15
Properly deprecate more XYZ parameter'd functions (#5147)
Tiger Wang
1
-2
/
+2
2021-03-07
Some emplace_back replacements (#5149)
12xx12
1
-1
/
+1
2020-09-12
Use tracing for explosions (#4845)
Tiger Wang
1
-23
/
+23
2020-08-02
Always use relative coordinates in AddBlock
Tiger Wang
1
-10
/
+4
2020-08-02
Add WakeUp/AddBlock distinction
Tiger Wang
1
-1
/
+1
2020-04-09
Falling blocks can now be spawned at any position. (#4620)
Mattes D
1
-6
/
+1
2020-04-03
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
1
-1
/
+2
2019-10-16
Refactored block-to-pickup conversion. (#4417)
Mattes D
1
-2
/
+2
2018-09-24
Add a formatting function for Vector3 (#4282)
peterbell10
1
-3
/
+3
2018-07-27
cWorld: Manually bind deprecated broadcast functions (#4265)
peterbell10
1
-1
/
+1
2018-01-03
Concrete mixing (#4096)
Zach DeCook
1
-0
/
+5
2017-08-17
Changed int parameters to vector parameters in cCuboid and simulators (#3874)
Lane Kolbly
1
-6
/
+6
2017-08-07
Changed entity ownership model to use smart pointers
Tiger Wang
1
-4
/
+4
2017-08-03
Remove double includes part 2 (#3890)
peterbell10
1
-1
/
+0
2017-06-30
Added 1.12 blocks (#3760)
Bond-009
1
-3
/
+7
2017-05-08
Added missing checks for Initialize function and updated APIDoc
Lukas Pioch
1
-1
/
+6
2017-02-14
Added some blocks and items (#3503)
mathiascode
1
-0
/
+9
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-5
/
+5
2015-11-24
Add enum for Sound and Particle Effects
Dave Tucker
1
-1
/
+2
2015-05-28
Fix comments
tycho
1
-4
/
+5
2015-05-24
Made -Weverything an error.
tycho
1
-3
/
+7
2015-01-11
Initial convertion of a_Dt to std::chrono
Tycho
1
-1
/
+1
2014-10-23
Merged IniFile into main MCS sources.
Mattes D
1
-1
/
+1
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-09-30
Fixed iron trapdoors
Howaner
1
-0
/
+1
2014-09-17
Added first test to show the object can be created
Tycho
1
-0
/
+1
2014-06-08
Fixed deadlock when moving players to other worlds.
Mattes D
1
-1
/
+1
2014-05-09
Fixed MSVC 64-bit build warnings.
Mattes D
1
-1
/
+1
2014-05-08
Fixed MSVC 64-bit build warnings.
Mattes D
1
-1
/
+1
2014-05-05
Add clicks, exp subtraction, item check, ...
Howaner
1
-0
/
+4
2014-02-20
Add Light weighted pressure plates
Howaner
1
-0
/
+2
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-09-09
Added a few changes [SEE DESC]
Tiger Wang
1
-1
/
+1
2013-08-19
Moved entities into the Entities subfolder.
madmaxoft
1
-1
/
+1
2013-07-22
Simulators don't simulate in invalid chunks (valgrind error)
madmaxoft@gmail.com
1
-1
/
+1
2013-06-10
Added dragon egg to falling blocks.
nielsbreu@gmail.com
1
-0
/
+1
2013-05-19
Fixed entity chunking.
madmaxoft@gmail.com
1
-0
/
+6
2013-05-07
Please keep the lists alpha-sorted
madmaxoft@gmail.com
1
-3
/
+6
2013-05-07
Sand can fall through snow.
faketruth
1
-0
/
+3
2013-03-03
SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fall
madmaxoft@gmail.com
1
-31
/
+47
2013-03-02
cSandSimulator: implemented InstantFall
madmaxoft@gmail.com
1
-1
/
+27
2013-03-02
Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.
madmaxoft@gmail.com
1
-47
/
+188
2013-02-28
Converted simulators to take cWorld reference instead of a pointer
madmaxoft@gmail.com
1
-7
/
+7
2013-02-28
Simulators now have direct access to the cChunk object in the WakeUp() call
madmaxoft@gmail.com
1
-8
/
+20
2012-10-13
Preparation for multiple fluid simulators.
madmaxoft@gmail.com
1
-5
/
+4
2012-10-03
Moved blockticking into blockhandler classes.
madmaxoft@gmail.com
1
-8
/
+8
2012-09-30
Added falling block entities. Sand and gravel now properly fall down
faketruth
1
-17
/
+28
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-91
/
+91
2012-02-14
Fixed a (pretty big) memory leak in cSandSimulator
faketruth
1
-12
/
+12
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-1
/
+7
2011-12-29
- Animals burn now when moving into lava or fire
lapayo94@gmail.com
1
-1
/
+2
2011-12-29
- Pickups should now burn in fire
lapayo94@gmail.com
1
-4
/
+4
2011-12-28
- little performance improvement on the sand simulator
lapayo94@gmail.com
1
-1
/
+8
2011-12-28
Little improvement to save some cpu time but it´s still very heavy cpu load
lapayo94@gmail.com
1
-0
/
+3
2011-12-26
- improved Simulator system
lapayo94@gmail.com
1
-0
/
+74