index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
Simulator
/
SandSimulator.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2014-05-05
Add clicks, exp subtraction, item check, ...
Howaner
1
-0
/
+4
2014-02-20
Add Light weighted pressure plates
Howaner
1
-0
/
+2
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-09-09
Added a few changes [SEE DESC]
Tiger Wang
1
-1
/
+1
2013-08-19
Moved entities into the Entities subfolder.
madmaxoft
1
-1
/
+1
2013-07-22
Simulators don't simulate in invalid chunks (valgrind error)
madmaxoft@gmail.com
1
-1
/
+1
2013-06-10
Added dragon egg to falling blocks.
nielsbreu@gmail.com
1
-0
/
+1
2013-05-19
Fixed entity chunking.
madmaxoft@gmail.com
1
-0
/
+6
2013-05-07
Please keep the lists alpha-sorted
madmaxoft@gmail.com
1
-3
/
+6
2013-05-07
Sand can fall through snow.
faketruth
1
-0
/
+3
2013-03-03
SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fall
madmaxoft@gmail.com
1
-31
/
+47
2013-03-02
cSandSimulator: implemented InstantFall
madmaxoft@gmail.com
1
-1
/
+27
2013-03-02
Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.
madmaxoft@gmail.com
1
-47
/
+188
2013-02-28
Converted simulators to take cWorld reference instead of a pointer
madmaxoft@gmail.com
1
-7
/
+7
2013-02-28
Simulators now have direct access to the cChunk object in the WakeUp() call
madmaxoft@gmail.com
1
-8
/
+20
2012-10-13
Preparation for multiple fluid simulators.
madmaxoft@gmail.com
1
-5
/
+4
2012-10-03
Moved blockticking into blockhandler classes.
madmaxoft@gmail.com
1
-8
/
+8
2012-09-30
Added falling block entities. Sand and gravel now properly fall down
faketruth
1
-17
/
+28
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-91
/
+91
2012-02-14
Fixed a (pretty big) memory leak in cSandSimulator
faketruth
1
-12
/
+12
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-1
/
+7
2011-12-29
- Animals burn now when moving into lava or fire
lapayo94@gmail.com
1
-1
/
+2
2011-12-29
- Pickups should now burn in fire
lapayo94@gmail.com
1
-4
/
+4
2011-12-28
- little performance improvement on the sand simulator
lapayo94@gmail.com
1
-1
/
+8
2011-12-28
Little improvement to save some cpu time but it´s still very heavy cpu load
lapayo94@gmail.com
1
-0
/
+3
2011-12-26
- improved Simulator system
lapayo94@gmail.com
1
-0
/
+74