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2017-07-16Simulators: Added area-based wakeup.Mattes D1-0/+12
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-10-25Cleaned up simulatorsTiger Wang1-1/+1
2014-09-11Possibly decoupled IncrementalRedstoneSimulator from the rest of the serverTycho1-1/+1
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-3/+3
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com1-2/+20
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-2/+2
2012-10-27Fixed more valgrind issuesmadmaxoft@gmail.com1-14/+9
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-2/+2
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-67/+67
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-4/+27
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+7
2011-12-26- improved Simulator system lapayo94@gmail.com1-0/+38