| Commit message (Collapse) | Author | Age | Files | Lines |
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* Have the simulator manager get the block and pass it on
+ Add new overload for WakeUp, called when the manager wakes face positions
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* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit
* AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example
+ Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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THis wil hopefully allow for unit testing
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