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* Do not GetBlock individually in simulatorsTiger Wang2020-08-041-2/+2
| | | | | * Have the simulator manager get the block and pass it on + Add new overload for WakeUp, called when the manager wakes face positions
* Add WakeUp/AddBlock distinctionTiger Wang2020-08-021-5/+9
| | | | | | * WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
* Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly2017-08-171-1/+1
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* Simulators: Added area-based wakeup.Mattes D2017-07-161-0/+8
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* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Cleaned up simulatorsTiger Wang2014-10-251-2/+2
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* Possibly decoupled IncrementalRedstoneSimulator from the rest of the serverTycho2014-09-111-2/+2
| | | | THis wil hopefully allow for unit testing
* Moved source to srcAlexander Harkness2013-11-241-0/+52