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2020-04-16Using Super.Mattes D1-2/+2
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-1/+1
2017-09-19Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly1-12/+8
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
2017-08-17Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly1-4/+4
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-3/+3
2016-11-18Removed ClientHandle.h dependencies from common headers.Mattes D1-0/+1
2015-12-18Reorganised the redstone simulatorTiger Wang1-12/+4
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-3/+3
2015-03-10Moved window code into cpp filesHowaner1-0/+141